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Play Matt: Top Titles 25 - 1
- Matt Thrower
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- Shiny Balls
- Number Of Fence
jeb wrote: I think my heart can't take the gut-punch awfulness of playing some of the cards in TWILIGHT STRUGGLE when things swing your opponents's way. 1960 dilutes that to my benefit and your detriment, I suppose.
Coup rolls aside, I find much of the fun in Twilight Struggle is trying to manage each turn to minimise those swings by nullifying enemy events in your hand.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
jpat wrote: The GMT version of the rules for 1960, which I used the other day with my first-printing Z-man copy, are nearly the same but reduce some of the add cube/remove cube swings by requiring support checks for card events that place cubes in states carried by the opposing candidate (or the state where the opposing candidate token is in). Media in that region obviates support check requirements. This makes media somewhat stronger and reduces the back-and-forth swings that are athematic given how short the time period modeled is.
That's really interesting: I didn't know there had been a rules update. And the media was one of the chief offenders when I was moaning about "pointless fluff" so it sounds like GMT might have managed to kill two birds with one stone. Might have to give this one another pass.
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