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Godzilla: Tokyo Clash Crushes It - Review
One of the worst board games I’ve ever played was a Godzilla game- the late Richard Berg’s Godzilla: Kaiju World Wars was a tremendous misfire executed by a designer who pretty clearly just didn’t really understand what the Kaiju thing was all about and also didn’t bother to turn in a complete, coherent set of rules to the publisher prior to printing. Apparently a complete overhaul of the rules was eventually released but I just went back to off-brand offerings like Avalon Hill’s classic Monsters Menace America and Garfield’s oddly everlasting King of Tokyo to get my kaiju kicks.
This will tie in well with a running joke my friends and I have about Mothra just constantly waiting by the phone for his agent to call.
"Jerry you're killing me here.. I have larvae to feed..."
At the very least, I think there are some caveats to how you play it that, of course, make enjoying it something of a trial by fire. I’m not sure if it’s really a 2 player game, which IS essential criteria for a Kaiju game for me. I like the concept of the King of the Monsters token, but in practice it’s kind of a rich get richer thing. In a 2 player game it’s damn near impossible for it to change hands by the end of the round. If you do play 2 player, Mothra makes the game extremely boring and SLOW. In fact, I think there might be enough unbalanced bullshit with Mothra that I’m not sure I’d want her in anything other than a 4 player game. And while I also love how damage works, it does lead to having fewer options as the game winds down, and even with a 45 minute playtime, I’m never a fan of that.
Everything Michael praises is spot on though. It is a remarkably intelligent game and is not a big dumb monster brawl, which as some of you know is the same case in my Kaiju game, but the depth makes the missteps all the more frustrating.
I’ll definitely play again, there’s a lot I do like, but my first play was kind of a frustrating mess.