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Pan Am Flies High - Review

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02 Jul 2020 16:26 #311626 by Michael Barnes
One of the most brilliant things about Sid Sackson’s Acquire...

Prospero Hall delivers their best work yet in this Funko-published masterpiece.

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02 Jul 2020 19:16 #311631 by Sagrilarus
Presumably Pan Am is at its peak at the end of the game? It had a pretty ugly fall from grace in its later years.

Getting mentioned in the same breath with Acquire is high praise (I'm trying to avoid altitude double-entendres and having a devil of a time) and Acquire's rules are dead simple. It could sell to a wider audience. Regarding complexity, where would you put Pan Am?
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02 Jul 2020 20:33 #311632 by Michael Barnes
Oh yeah, everything after the zenith is politely ignored!

Rules complexity is pretty light, especially for a hobby crowd. For a mainstream audience, it’s somewhat more complex than TTR, but I the think the concepts are concrete and well-explained enough that it can play broad. There is one slightly over-complicated bit- securing landing rights means either having airports or pairs of cards keyed to destination or region. It’s kind of a “check the rulebook” thing for the first game.

The rulebook is really, really good though.

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03 Jul 2020 08:29 #311639 by drewcula
Replied by drewcula on topic Pan Am Flies High - Review
Thanks for the write up. I saw this on the shelves while grabbing my copy of JotL. It looks fab.

Still, my prediction: MB will be selling this before the winter holidays.
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03 Jul 2020 12:08 #311648 by ubarose
Replied by ubarose on topic Pan Am Flies High - Review
Back in December they said that they were working on a game inspired by Power Grid. I think this may be it.

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04 Jul 2020 17:06 #311685 by Vysetron
Replied by Vysetron on topic Pan Am Flies High - Review
This game's the real deal. One thing it manages to accomplish that really impressed me is how it avoids dumping math onto the players. A lot of economic games force you to calculate a lot, but Pan Am never overwhelms with numbers. It's incredibly well designed in that regard.
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12 Jul 2020 14:39 #311947 by Cranberries
Only $34 at Target. Now I have to decide between this and repurchasing a cheap first edition of Pax Pamir.

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20 Aug 2022 13:30 #335122 by WadeMonnig
I'm in the initial throes of love with this
Game. Give me a two year later follow up
Michael (and everyone else).
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20 Aug 2022 14:55 #335124 by Michael Barnes
Sill own it, still play it. Still love it. Still their best game.
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22 Aug 2022 12:14 #335176 by SuperflyPete
I bought it for David Ausloos and had no interest. Shipping became stupid so he reneged and I kept it.

Turns out that it’s absolutely incredible. I’m at least 8-10 games in at this point and it’s still super fun, super interesting, and worthy of a top 5 of the decade for
Light Euroey Games
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22 Aug 2022 15:59 #335189 by RobertB
Replied by RobertB on topic Pan Am Flies High - Review
Pan Am is the real deal. Luck can bite you a little bit, but if you work around it you can still win. I've never played it with 2, but it plays fine with 3 and 4.
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24 Aug 2022 10:12 #335223 by jpat
Replied by jpat on topic Pan Am Flies High - Review
2p is ok, but of course it's better at 4.

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24 Aug 2022 11:38 #335226 by jeb
Replied by jeb on topic Pan Am Flies High - Review
Just joining the chorus. It's my #1 recommendation for a Game You Can Get At Target. Has a cool map, nice components, lots of fun gamey bits. Has auctions that don't feel like screwjobs, planning, some RNG. Just a really solid title.
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