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oliverkinne
November 30, 2021
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November 29, 2021
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November 26, 2021
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Lunar Base Board Game Review

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BradHB
November 26, 2021
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November 25, 2021
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November 24, 2021
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thegiantbrain
November 23, 2021
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November 22, 2021
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Tharos Board Game Review

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BradHB
November 19, 2021
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November 18, 2021
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November 17, 2021
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November 12, 2021
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Beneath the Missing Sea: A Tale Best Left Buried RPG review

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06 Aug 2020 11:55 #312847 by Andi Lennon
It is a way I have of driving off the...

“Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world.

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06 Aug 2020 18:29 #312861 by jason10mm
Goddamn, I can't tell if you love or hate this game, but you certainly burned out a thesaurus writing this review!! While I love hyper-thematic RPG sourcebooks there does need to be at least the bones of a good RPG system in there or it might as well be a D20 or whatever supplement. I feel like a lot of games like this that rely heavily on eldritch fantastical art and atmospheric encounters need a narrative source to put everyone on the same page. Lovecraft based games have been doing this for decades, so whenever someone wants to put their spin on that type of storytelling I just want to read the novel that they are drawing from.

Steampunk, which seems to be fading (??? in the absence of cons I can't tell anymore) always seemed to be an aesthetic in dire need of a really good source novel. This type of material feels the same to me.
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06 Aug 2020 18:57 #312864 by Andi Lennon

jason10mm wrote: Goddamn, I can't tell if you love or hate this game, but you certainly burned out a thesaurus writing this review!! While I love hyper-thematic RPG sourcebooks there does need to be at least the bones of a good RPG system in there or it might as well be a D20 or whatever supplement. I feel like a lot of games like this that rely heavily on eldritch fantastical art and atmospheric encounters need a narrative source to put everyone on the same page. Lovecraft based games have been doing this for decades, so whenever someone wants to put their spin on that type of storytelling I just want to read the novel that they are drawing from.

Steampunk, which seems to be fading (??? in the absence of cons I can't tell anymore) always seemed to be an aesthetic in dire need of a really good source novel. This type of material feels the same to me.


Hahaha no Thesaurus but I may have been reading too much Patrick Stuart before bed of late.

The BLB system is actually really cool. It has a few innovations such as the 'Grip' system (a kind of sanity as currency spin a little like DCC's spellburn in implementation but more universal) as well as a cool premise. I just felt the initial ruleset booklets were lacking a little thematic flavour but with a range of modules/sourcebooks out now there is plenty of inspiration to draw upon. I have some others in the mail so they might well feature here in future too.

BTMS itself is definitely not Eldritch and atmospheric at the cost of playability. It's actually quite conventional compared to some of the more esoteric veins, titans and observatories out there. It just happens to masterfully conjure up a world in microcosm tucked into the dry bed of the basin. Plus as soon as you start throwing doomed mariners, albatrosses and salt encrusted ruin into anything then the salt water tends to immediately rush to my appendage. (See also 'Sea Evil' by EEE)

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07 Aug 2020 09:10 #312871 by jason10mm
So what is a "hexcrawl" anyway? I'm imagining it is a freeform sand box type adventure where you wander a map and each hex could have a new event, but there is no arcing overplot to worry about. Kinda like a lot of the old school DnD modules before the metagame took over.
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07 Aug 2020 11:16 #312872 by dysjunct
That’s the basic idea. Explore an uncharted wilderness full of weirdness. Any plot develops organically out of play.
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07 Aug 2020 18:30 #312891 by Andi Lennon
Essentially yeah. However in this case there is a definitely a plot/mystery to be discovered/unravelled. There are numerous ways it might transpire and be resolved however, if at all. More work for the Doomsayers but more emergent possibilities for the players :)

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07 Aug 2020 21:59 #312895 by jason10mm
Hah, remember when being a DM meant you just rolled dice for the monsters? Now they gotta provide a dozen distinct voices, manage several player specific plot arcs, set up improv encounters on the fly, and be reasonably attractive and photogenic for steaming :p

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08 Aug 2020 04:23 #312898 by Andi Lennon

jason10mm wrote: Hah, remember when being a DM meant you just rolled dice for the monsters? Now they gotta provide a dozen distinct voices, manage several player specific plot arcs, set up improv encounters on the fly, and be reasonably attractive and photogenic for steaming :p


Kids these days. They just need a good stint in the Army to sort them out. When men were men and women were men and games were men. Get off my lawn.

I don't think anything has fundamentally changed about running a game. A good DM always brought character and improvisation to the table when bringing what is essentially a block of numbers and a map to life. In fact, in a lot of ways things have come full circle with the osr and zine culture at the moment. As far as being telegenic-am I the only one who thinks Matt Mercer looks like a cross between the singer in a Christian rock band and Billy Mitchell? :/

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08 Aug 2020 12:01 #312900 by Gary Sax
Ditto on Christian rock band guy for Matt Mercer.
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