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Five Tribes Board Game Review

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21 Aug 2020 00:00 #313317 by oliverkinne
Here is another game where the theme feels stuck on...

The task in hand wasn't going to be simple, but the rewards were huge. You could become ruler of Naqala if you were able to influence the people of the land to help you reach your goal. You were hoping to get the help of the djinns, but they would only listen to you if the people were on your side. It seemed impossible, but you knew that you could talk to each group individually and over time you would eventually have the help of all of the Five Tribes by Days of Wonder.

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21 Aug 2020 00:47 #313318 by san il defanso
Five Tribes is exactly the kind of game that most people here hate, but man I like it. I feel like, for the kind of game this is, a VP-salad abstract game of mechanical cogs interacting, that it's a really satisfying one. It doesn't really allow the player to chase down every possible point, but rather you need to find a niche that no one else is really going for. Some turns you'll use the trade goods and control the board, other times you'll use the djinns and some combination of the meeples. The expansions do add to the rules, but they mostly add new avenues for points without throwing the whole game out of whack.

Is it abstract? For sure. If you want a meaningful connection between theme, setting, and mechanics, this is not it. But it is a really nice production, certainly as nice as a heavyish eurogame usually looks. It's also got plenty of downtime, but I've gotten to the point in my life where downtime is usually filled with socializing and chit-chat, and threaded turns tend to get in the way of that.

Anyway, this is a favorite of mine.

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21 Aug 2020 14:24 #313356 by Shellhead
A friend was hosting a day of boardgaming at his place back around the time that Five Tribes first came out. A guy set it up on one of the tables and started teaching the rules. I literally didn't like the looks of it, as it was a busy-looking clutter of parts, though nowhere near as bad as Argent: the Consortium. I learned the rules, and could immediately tell that this was going to suck due to analysis paralysis, boring worker placement, and lack of any sense of theme or setting. I declined to play, but watched the game for 20 minutes, just long enough to confirm my suspicions.

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