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SUNKEN - An RPG of Nautical Horrors - Review
“The blessing of land is that nothing else can exist within its mass. The earth’s denizens may grow upon and disembowel caverns within it, always with the safety of knowing that the solidity of terra firma itself can hold no threat or mystery. With one’s back to the wall, there remains a wall to back against. Meanwhile, the sea establishes no constant: It is an unfathomable expanse above and below a diaphanous separation of air and water, where anything at any time may be.”
dysjunct wrote: The game is overall great, but I thought the scenarios were a little too obvious in their inspiration, to the point of worrying that players would quickly arrive at “oh, this is ALIEN but on the sea;” “oh, this is THE THING but on the sea.” I would’ve liked to see a little more originality in the scenarios.
Agreed- especially the ALIEN -esque scenario. As soon as the 'chest bursting' occurs then it's deeply obvious what has transpired. The twist on THE THING was cool enough though and I thought it rendered things wildly different in execution with that weird collective and plenty of room to make it your own, but then we're back to a fairly rote BIOSHOCK indebted scenario for the third.
It's important to note his eagerness to own up to all this though during the pre-amble to each scenario and in a way it's not so different to any number of 'you must prevent the dark forces from breaching the seal yaddyadda' type jaunts you get in D&D et al but yeah-this reliance on such familiar themes for its adventures is 100% the books biggest flaw. Apparently a 'bonus zine' is in the works for backers when the physical run goes out so perhaps we'll see something more unique amongst its pages.