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Short Cut to Remote Gaming Forum (29 Aug 2020)

Since remote gaming has now become a significant part of how we play board games, we have added a short cut to this forum in the menu on the left.

Influences

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15 Oct 2020 00:00 #315172 by thegiantbrain
Influences was created by thegiantbrain
Heroquest
I’d always played boardgames with my family and...

Dicebreaker recently put out an article about the most influential games since Settlers of Catan which arguably began the modern boardgame renaissance. While I didn’t agree with every game on that list, seriously Star Realms?, it got me thinking about games that have been an influence on me, my tastes in games, and, in a lot of ways, my writing. I’ve never really done a list style article so I thought it would be a good opportunity to experiment with the formal.

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15 Oct 2020 12:14 - 16 Oct 2020 00:11 #315175 by Sagrilarus
Replied by Sagrilarus on topic Influences
I'm always a little curious when Dungeons & Dragons, which completely revolutionized table gaming, video gaming, movie making and popular fiction, a multi-billion-dollar market each year, is not a part of a list like this.

Two of the games on your list are direct descendants of it.

Your list is more about influences on you personally, so that's a different story. But the list you link to is almost absurd in nature, requiring a minimum number of buyers to be considered. It's almost as if they were concerned about citing games that readers wouldn't have heard of. Perhaps they were concerned they wouldn’t get linked to?
Last edit: 16 Oct 2020 00:11 by Sagrilarus.
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15 Oct 2020 12:50 #315177 by ubarose
Replied by ubarose on topic Influences
@Sagrilarus

The list is games since Settlers of Catan (1995).

I quibble with Star Realms, and note the absence of Ticket to Ride.

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15 Oct 2020 13:24 #315181 by thegiantbrain
Replied by thegiantbrain on topic Influences
@sagilarus Yeah it would be a very different article if I was listing 'most influential games ever'. I thought this was more interesting, and also people can't really argue with me, as it shows the kind of games that affect what I play now and why. I'm hoping to get some interesting conversation out of it for sure, and I would love to know what the other writers on the site consider the games that have had the biggest influence on them.

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15 Oct 2020 14:08 #315184 by dysjunct
Replied by dysjunct on topic Influences
Since 1995? Hmm. For me:

1. Puerto Rico. Popular whipping boy but it is such a tightly-designed game.

2. Dogs in the Vineyard. Every RPG I run tends to turn into this now.

3. Werewolf. As a stand-in for social deduction games generally.

4. No Thanks. A lovely light game that is great for gamers and non-gamers alike.

5. Mutant Year Zero. Where I'm at RPGwise, for the most part. "Trindie" designs (traditional + indie) that blend a tried-and-true structure with a reward cycle that incentivizes the core thematic activity of the game.

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15 Oct 2020 14:15 - 15 Oct 2020 14:16 #315185 by thegiantbrain
Replied by thegiantbrain on topic Influences
I mean it can be over your whole life, but for me my gaming life starts pretty young but starts into what I describe around 1995. Dogs in the Vineyard is great and was one of the early more narrative led games. One of these days I might actually run it as oppose to play. I've been eyeing Mutant Year Zero for a while now as something I might want to run for my regular group.
Last edit: 15 Oct 2020 14:16 by thegiantbrain.

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15 Oct 2020 14:28 #315186 by dysjunct
Replied by dysjunct on topic Influences
It is a really, really good game and I'm happy to talk about it if you like. I will say that to my tastes, the core book is best and each one gets progressively less interesting along the way. MYZ is great, Genlab Alpha is good, Mechatron is blah, and I haven't read Elysium or whatever the newest one is.

I'm interested in hearing why you think Heroquest doesn't stand up. I've been eyeing it to play with the kid.

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15 Oct 2020 15:03 #315188 by Shellhead
Replied by Shellhead on topic Influences
More euro-bias thanks to the hobby overlords at BGG. 1995 seems pretty late in history to start looking for influential games, unless you think that the sun revolves around eurogames. Let's just pretend that Risk, Dungeons & Dragons, Cosmic Encounter, and Magic: the Gathering are irrelevant. Also, it seems like certain post-'95 games were not so much influential as blatantly and shamelessly ripped off, especially since the advent of Kickstarter.
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15 Oct 2020 15:57 #315191 by ubarose
Replied by ubarose on topic Influences
I think they also wanted to get in some of those Amazon links so they could get some commission from sales.
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15 Oct 2020 16:28 - 15 Oct 2020 16:33 #315194 by Jexik
Replied by Jexik on topic Influences
Star Realms' inclusion is definitely an eyebrow raiser, but otherwise I can't really fault the rest of the list given the 1995* or later premise. Not sure if X-COM is influential or just a flash in the pan though. I might look to something like Alchemists when it comes to app integration in a less obtrusive way. For me personally Heroscape was more influential than X-Wing or anything else for that matter.

*Ignoring MtG from 1993 then including Android: Netrunner, 7 Wonders, Dominion, and Star Realms is kinda funny though. They wouldn't exist without the former.
Last edit: 15 Oct 2020 16:33 by Jexik.

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15 Oct 2020 16:43 #315197 by ubarose
Replied by ubarose on topic Influences

Jexik wrote: For me personally Heroscape was more influential than X-Wing or anything else for that matter.


Heroscape is OOP, so you can't have a link to Amazon for it and make money.
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15 Oct 2020 23:46 #315215 by Jackwraith
Replied by Jackwraith on topic Influences
Most influential in my life? That's a long list. RPG-wise, it's D&D (obvsly), Gamma World(!), TORG, and two that I created myself. Those are what taught me to tell stories and, thus, to write. Board games? Well, let's start at the beginning. Panzerblitz taught me about history and strategy. Talisman taught me that you could create stories from more confined areas than what RPGs encouraged. Cosmic Encounter taught me that you can break the rules to good effect. Poker taught me to play people as much as the game.

Since 1995?
Warhammer 40K and Fantasy. Those games taught me patience and that I actually had some creative talent outside the written word (The avatar I use on this site and several others is something I found on the Web for my Space Marine chapter, the Ryujin Legion.)

MTG. I was a serious tournament player for much of the 90s. It taught me both focus and increased my tendency to think outside the box.

Blue Moon. It was a step down from the complexity of MTG, but still had tremendous depth and strategy. I'd played a couple Knizias before that, but that was the one that really opened my eyes to how simple mechanics and direct language could still make a great game. Like...

Neuroshima Hex and its endless variability.

Finally, Chaos in the Old World and the obvious bridge between the not-so-disparate worlds of Euro and Ameritrash. (Plus, Warhammer.) I'd remain a huge Eric Lang fan even if he'd never followed CitOW with other great games.

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15 Oct 2020 23:51 #315216 by Andi Lennon
Replied by Andi Lennon on topic Influences
Kingdom Death Monster. We're just beginning to see the seeds of its influence take root in the likes of Aeon Trespass and Oathsworn but in another ten years people will recognise it for the landmark it truly is.
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16 Oct 2020 03:57 #315220 by thegiantbrain
Replied by thegiantbrain on topic Influences
I think for me Heroquest is one of those things that should stay in childhood. I think if you are playing it with kids there are fewer issues. For me though I played it again recently, admittedly via TTS, and it just really showed the cracks in its design: roll and move for movement is just not great, we ended up getting stuck in corridors and not in a funny way, and it just wasn't that great for me anymore. I still have really fond memories of it and will always treasure those, but my gaming tastes have just moved on.

I think the Dicebreaker list is interesting as I wouldn't definitely tag Settlers as bringing boardgaming to a much wider audience. Sure there are games earlier that influence some of the choices in the list but that wasn't what their list was about. I agree with most of their choices, but yeah there are some noticeable absences like TIcket to Ride, which is probably the closest Settlers follow up in terms of bringing 'hobby games' to the mass market.

KDM is an interesting point. Seen it influence a lot of games recently as you say.
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16 Oct 2020 05:10 #315224 by mezike
Replied by mezike on topic Influences

thegiantbrain wrote: I think for me Heroquest is one of those things that should stay in childhood.


Totally agree. Teenage me thought that this and the slew of similar titles that followed at the time were fantastic. Adult me acquired a copy a few years back and had a complete nostalgia fail.
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