- Posts: 16929
- Thank you received: 10375
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- This Time, it’s an RPG: Free League’s Alien Role-Playing Game Starter Set- Review
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
This Time, it’s an RPG: Free League’s Alien Role-Playing Game Starter Set- Review
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
One of the best uses of a licensed setting in RPG history.
Please Log in or Create an account to join the conversation.
- hotseatgames
- Away
- D12
- Posts: 7304
- Thank you received: 6575
Please Log in or Create an account to join the conversation.
Plus I have the old Leading Edge Aliens rpg and that is a high bar! Who else has gun stats that take up an entire page per weapon???
Please Log in or Create an account to join the conversation.
- ChristopherMD
- Offline
- Road Warrior
- Posts: 5293
- Thank you received: 3898
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
The only LV-426 replay is in the core book- the shortened cinematic scenario is Hope’s Last Day and it is about the hours immediately after the Jordans and the outbreak.
I think Chariot of the Gods is a great model for what this game can do. It is so very Alien, but a different story and with some additional color (pirates!). It also has some new Xeno concepts so it’s not just a facehugger/chestburster deal.
I’ll be reviewing the second cinematic box, Destroyer of Worlds, soon. It is an all-Marines scenario but it’s still quite different than LV-426. There are human insurgents, an ice planet, and different aliens to deal with.
Please Log in or Create an account to join the conversation.
jason10mm wrote: How far away from Alien/Aliens does this go? I feel like so many games set in this IP just seem to rehash the LV-426 fight over and over. But without xenomorphs (and I suppose Predators?) I'm not really sure what else this universe has to offer. Be nice to see it expanded out.
No Predators yet; hopefully they'll be able to get that IP eventually. There are probably fan-made stats out there already.
Re: How far away? There's three scenarios released so far. All of them are Cinematic mode (one-shots). The only one that strictly rehashes the LV-426 fight is "Hope's Last Day," the one in the core book, which is specifically about some colonists trying to escape LV-426 as everything goes haywire. It is also the only one that has the classic Xenomorph.
"Chariots of the Gods," included in the starter set and also available as a standalone, involves the PCs as a freighter crew, who answer a distress call for what turns out to be a long-lost ship. Surely everything is fine on this ship, right? Just let the crew out of cryosleep and hope that MUTH/UR doesn't have any secret orders involving long-lost derelicts.
"Destroyer of Worlds" has the PCs as a colonial marine squad, stationed on a moon colony that is about to turn into the site of a hot war between Weyland-Yutani and the UPP (communists in space). Another group of marines defects to the UPP; the PCs must pursue them and their dark secret as the shooting starts.
I think all of them are good and all present good takes on the kinds of stuff possible in the setting. Granted, they all involve elements of alien body horror. You could probably cut it out if you really felt like it, but then why play ALIENS as opposed to any other hard sci-fi RPG?
The Campaign mode, in the core book, has three different frameworks you can use: Space Truckers, Colonial Marines, or Frontier Colonists. Space Truckers is probably the best developed, as there's prices for all the various ship upgrades you can get, plus a job generator table with payouts. Keep it flying -- like a dark/bleak non-Western FIREFLY. Space Marines is likely the easiest to GM, as you can just make a situation and then give the PCs orders to go check it out. There's a mission generator table for that too. Frontier Colonists (also with a mission generator) has the PCs as pseudo-indentured servants doing jobs for the company.
For non-Alien scenarios, there's always elements of greed, betrayal, and general corporate fuckery. The setting chapters do a good job of laying out the different powers in play, and how they are opposed to each other. The star systems are a cluster in more ways than one, and the whole thing is pretty much a tinderbox.
I think it's a fair question how much mileage you'd get out of the game if every scenario involves a body horror alien. Might get old. But, on the other hand, there's also non-supernatural scenarios for CALL OF CTHULHU. They never sell that well compared to the Mythos scenarios, and the game is still powering on after almost 40 years and seven editions, so I suspect it's more in the execution than the core concept.
The core book has a smattering of more traditional alien life too. Still weird and dangerous, but not so much on the body horror angle.
Please Log in or Create an account to join the conversation.
forum.frialigan.se/viewtopic.php?f=103&t=6084#p46108
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
blatz wrote: Great review. How does this compare to Mothership? Do I "need" both?
MOTHERSHIP is a lot shorter and lighter. It's a lot more efficient in terms of rules, which also means the GM will have to come up with more on their own, and make more judgement calls. The system only uses d10s. Skills checks are a d%; if you roll doubles then it's a critical success if the number if under your skill (e.g. rolling 22 when your skill is 45) but a failure if it's over your skill. This is one of my favorite mechanics for crits, as the odds scale smoothly as your skill increases. It has a wonky advantage/disadvantage system, where you roll percentile dice twice and take the best if you have advantage, worst if disadvantage. It also has a weird nomenclature where "2d10" means rolls two ten-sided dice and add them together, but "2d10" (with underlining) means multiply the dice together.
Most of the broad strokes are present in both games. Hazardous environments on both land and in space. Sanity, damage, paranoia, decompression, etc. ALIEN is a more complete game. The core book for MOTHERSHIP doesn't have very much in the way of designing scenarios, enemy stats, running horror games (mood, pacing, etc.). You'll have to get the supplements for that.
I prefer ALIEN. I like the system better, I think the design is smoother and more consistent, and the bits are really fun. You can get maps with cardboard counters, some of which are "blips" that your motion tracker can read, and it has a whole subsystem of sneaking and stalking.
That said, you can certainly do everything in MOTHERSHIP. You'll just have to do more of the work yourself.
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Alien is a branded setting so it is somewhat more restrictive- this makes it better for Alien games, and in particular shorter 1-3 session storylines with some scripting. It is pretty bound to the setting, so for example my game with space mummies, a virus that turns people into biological coprocessors for an insane AI, and the Church of E-Mo-Tion that worships Carly Rae Jepsen as the ascended empress of the universe doesn’t fit in. But for doing Alien stuff? It’s near perfect.
So yes to both.
Please Log in or Create an account to join the conversation.
- Andi Lennon
- Offline
- D6
- Do your thing
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- This Time, it’s an RPG: Free League’s Alien Role-Playing Game Starter Set- Review