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Play Matt: Sherman Leader Review
- Matt Thrower
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- Shiny Balls
- Number Of Fence
"Patience is a virtue”, runs the old adage, but it’s in short supply when it comes to solo games. So I dive in head-first, flipping out the mounted board and picking the quickest campaign options. That turns out to be a Cut-Off mission in the desert warfare of 1942 North Africa. Next up, I have points to spend to pick a force. This being Sherman Leader, I spend most of my allowance on three Shermans. Then, presuming combined arms are going to be useful, I grab an anti-tank gun, a scout car and three platoons of infantry and we’re away.
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Gary Sax wrote: This is a dumb question, but how different are the Leader series games from one another?
Phantom Leader, Hornet Leader, and IAF Leader are very similar and feature lots of pre-planning your loadouts and etc, and then fairly abstract tactical mission resolution. Tiger Leader 2e and Sherman Leader are the same game with American or German units, and are both pretty similar to Thunderbolt Apache Leader. All three feature significantly more in depth tactical mission resolution, where you are moving your units around a hex map. TAL has more in depth pre-planning than TL/SL (on the same level as Hornet etc) where you are choosing specific ordinance for your units. B-17 Flying Fortress Leader is pretty different, as it almost entirely abstracts out the tactical aspect, and focuses on an operational level take on the air war over Europe. I haven't played the other ones to comment.
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- Sagrilarus
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- Pull the Goalie
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Ah_Pook wrote:
Gary Sax wrote: This is a dumb question, but how different are the Leader series games from one another?
Phantom Leader, Hornet Leader, and IAF Leader are very similar and feature lots of pre-planning your loadouts and etc, and then fairly abstract tactical mission resolution. Tiger Leader 2e and Sherman Leader are the same game with American or German units, and are both pretty similar to Thunderbolt Apache Leader. All three feature significantly more in depth tactical mission resolution, where you are moving your units around a hex map. TAL has more in depth pre-planning than TL/SL (on the same level as Hornet etc) where you are choosing specific ordinance for your units. B-17 Flying Fortress Leader is pretty different, as it almost entirely abstracts out the tactical aspect, and focuses on an operational level take on the air war over Europe. I haven't played the other ones to comment.
I'll just mention that this is a kick-ass response. Thanks.
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I still REALLY want an X-wing or Veritech Leader game. I think a little sci-fi gloss over the campaign abstractions would work out really well.
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While a completely different game, I still think Warfighter is the best DVG game where you spend a large chunk of the game in the prep phase. Although I suppose that one has less than the Leader series.
I don't currently own any DVG titles, but I do one day hope that Huey Leader gets developed as I'm very eager for that one.
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