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oliverkinne
September 29, 2023
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Bagh Chal Review

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Andi Lennon
September 28, 2023
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thegiantbrain
September 27, 2023
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oliverkinne
September 26, 2023
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oliverkinne
September 25, 2023
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Castle Panic Review

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Sagrilarus
September 22, 2023
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thegiantbrain
July 13, 2023
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thegiantbrain
July 06, 2023
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thegiantbrain
June 29, 2023
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Cult of the Old - Citadels

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GrantLyon
June 26, 2023
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thegiantbrain
June 22, 2023
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Cult of the Old - Brass

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Gary Sax
June 21, 2023
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Immanentising the Eschaton - Board Game Review

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16 Dec 2020 00:00 #317278 by Andi Lennon
Our endless fascination with death and our subconscious lust for...

It is a particularly human quirk that throughout all of history it seems that every successive generation has been convinced that it is they who stand teetering on the cusp of the Apocalypse – they who have been chosen to bear witness to the fall.

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17 Dec 2020 11:15 #317279 by n815e
I enjoyed this review and this game has always looked interesting to me.
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17 Dec 2020 11:21 #317283 by charlest
Great work Andi!

I played this game three or so years ago, and felt it was firmly 'alright'. I'm not a huge deckbuilder fan though so it was probably never going to be something I loved.

There certainly are some neat elements to it and I love the aesthetic.
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17 Dec 2020 18:14 #317305 by Andi Lennon

n815e wrote: I enjoyed this review and this game has always looked interesting to me.


I'd say if the theme and mechanisms call out to you it's definitely worth the asking price. There's not a lot out there quite like it. Maybe Tyrants of the Underdark but this one has way more lo-fi charm.

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17 Dec 2020 18:18 #317306 by Andi Lennon

charlest wrote: Great work Andi!

I played this game three or so years ago, and felt it was firmly 'alright'. I'm not a huge deckbuilder fan though so it was probably never going to be something I loved.

There certainly are some neat elements to it and I love the aesthetic.


Cheers man, thanks for reading. The whole theme and aesthetic were an absolute slam dunk for my main group and I thought the accessibility to depth ratio was spot on for what it's trying to achieve. A few rough edges in both balance and production couldn't tarnish it. The 'cubes on a map' aspect also made me question if I ever need minis in a game again.
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