Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

W
WadeMonnig
November 28, 2022
645 1
T
thegiantbrain
November 15, 2022
321 0
W
WadeMonnig
November 14, 2022
590 1
O
oliverkinne
November 14, 2022
1232 0
T
thegiantbrain
November 08, 2022
728 0
T
thegiantbrain
November 01, 2022
496 0
T
thegiantbrain
October 25, 2022
320 0
O
oliverkinne
October 21, 2022
1881 0
B
BradHB
October 21, 2022
483 0
MB
Michael Barnes
October 20, 2022
1760 0
A
adamr
October 19, 2022
882 0
T
thegiantbrain
October 19, 2022
478 0
O
oliverkinne
October 18, 2022
632 0
O
oliverkinne
October 14, 2022
632 0

Recollect Board Game Review

Board Game Reviews
A
adamr
October 12, 2022
1328 0
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Maglev Metro Review - A Futurist Train Game

More
18 Mar 2021 14:24 #320834 by Michael Barnes
Maglev Metro, new from designer Ted Alspach and his Bezier...

A more metropolitan train game.

Read more...

Please Log in or Create an account to join the conversation.

More
18 Mar 2021 18:49 #320835 by Sagrilarus
I’d like those locos to fit a watch battery and light up. That would be cool.

So the trains move, it’s not just about laying track? Pick up and deliver?

Please Log in or Create an account to join the conversation.

More
18 Mar 2021 19:46 #320837 by Michael Barnes
Yes, and like Age of Steam and similar rail games you upgrade to move more links. The color of the station is the “demand”. But the limitation that you can only move along your line to the terminal station is pretty interesting...it prevents some of the weird deliveries you can make in AoS for example.
The following user(s) said Thank You: ubarose

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 11:53 #320868 by jason10mm
How "in game" do those cards and set collection scoring aspects feel? Are they just arbitrary scoring goals with no broader thematic connection or does it feel like you are making a rail system that could exist in a real environment (my train company specializes in commuter access, but that competitor does mostly heavy rail, his cars smell like diesel fuel, don't ride those!). Little touches like that go a long way towards immersion for me versus just "get 1 of each color because its mechanically more difficult" or "we balanced the game that way and just need you to do it".
The following user(s) said Thank You: Sagrilarus, mezike, sornars

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 12:04 #320869 by Sagrilarus
Yeah, I think that's sort of the heart of my question as well. I've only played a few games in the genre, but it never feels like I'm moving freight. It feels like I'm laying track. I think that's the intention of the design, so I can't really knock it. And you do pick up cubes, so that implies delivery. But the five-year-old in me wants to see the choo-choos move.

Those are pretty locomotives in the picture. But if they're only used to represent who owns a line then they're glorified chits. I want to see those pups cruise around the board, and there aren't a lot of games where they do that. If this one does I'll be a whole lot more interested.

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 12:47 #320874 by ubarose
I hope someone I know gets this so I can try it. It looks cool. I love Rail Road Tycoon, but the scoring sounds off putting.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 14:04 #320882 by Michael Barnes
Sag not only do they cruise around the board you also physically load the robots and people into them for a ride.

I don’t feel like that cards are really arbitrary. You can draw connections to them, like if you get a bonus for having Artists maybe it represents that you have the cheapest fares or discounts for the local art college, whatever. Some are also the usual link up bonuses too though. Set collection, I just see that as a barometer of performance and an way to have incentives built into the random setup.
The following user(s) said Thank You: ubarose, Sagrilarus, mezike, jason10mm, sornars

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 15:13 #320886 by ubarose

Michael Barnes wrote: Sag not only do they cruise around the board you also physically load the robots and people into them for a ride.


No way! Now I have to have it.
The following user(s) said Thank You: Michael Barnes, jason10mm

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 15:22 #320887 by jason10mm

ubarose wrote:

Michael Barnes wrote: Sag not only do they cruise around the board you also physically load the robots and people into them for a ride.


No way! Now I have to have it.


No kidding. Someone retheme this into a Disney World monorail game stat!
The following user(s) said Thank You: ubarose, Michael Barnes

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 15:51 #320890 by Michael Barnes
I almost just Venmo’d you Jason.

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 16:16 #320891 by ubarose
I could not resist. I just bough it. Maybe by next week I'll be able to add my thoughts on it here.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 16:38 #320892 by jason10mm
Now I'm interested and this is in my head. You could have a cute little pop-up representations of each park, even the ones the current monorail doesn't serve, and there are the resorts. You can move people, maybe characters to meet parade times (since we all know there is only one mickey!), and parts for rides and park expansions....

Hmmm, gonna call Eisner, i think i can get the Disney World license pretty cheap these days :)

Please Log in or Create an account to join the conversation.

More
19 Mar 2021 16:55 #320897 by Sagrilarus
Premium game on Tabletopia. I may play it there first.

Saw a demo video and damn if those aren't some big chunky pieces. I was picturing the locos the size of a TTR car for some reason.
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
26 Mar 2021 15:13 #321299 by ubarose
Our copy of Maglev Metro arrived, and we were blown away by the production.

We were able to play a couple of practice rounds to get familiar with the rules. I'm glad we only committed to playing a few rounds, because I definitely need wipe my head clear of all the rules and strategies from other train games. This is so totally different. I'm looking forward to playing a full game this weekend.
The following user(s) said Thank You: Michael Barnes, Gary Sax

Please Log in or Create an account to join the conversation.

More
26 Mar 2021 15:34 - 26 Mar 2021 15:48 #321300 by Sagrilarus
I'd like to thank my grandchildren for the government money I'm using to purchase this game.
Last edit: 26 Mar 2021 15:48 by Sagrilarus.
The following user(s) said Thank You: ubarose, dysjunct, sornars

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.314 seconds