- Posts: 8735
- Thank you received: 7349
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Agreed Differences - A Look at Asymmetry
- Sagrilarus
- Offline
- D20
- Pull the Goalie
Frohike wrote: I still think the Ogre dynamic of asymmetry needs to be revisited in newer designs: one side with multiple weaker units with gradations of abilities (movement, firepower, etc) and one overpowered target with some vulnerabilities/constraints, or the ability to evolve abilities over turns. I know the one-vs-many approach is no longer in vogue, though. Maybe a Predator license tie-in would give something like this some presence on Kickstarter.
Team games are always shunned.
Please Log in or Create an account to join the conversation.
- Posts: 1897
- Thank you received: 1268
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
the_jake_1973 wrote: That asymmetry of the one v many works well in Letters from Whitechapel and Fury of Dracula on the board and in video games like Dead by Daylight. I'm not sure that it isn't 'in vogue' rather than not much new to say in the oeuvre.
There is tremendous push back against any new dungeon crawler that is one vs many. That pressure resulted in FFG creating coop app based campaigns for Descent and Imperial Assault. It lead to the coop mode in the new edition of TMNT too.
A lot of people don't like to play the one in a one vs many game, but another large group of people demand everything should be able to be played solo.
Also, Sag, team games can succeed. Captain Sonar was an enormous hit and deservedly so.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4365
- Thank you received: 5686
charlest wrote: [but another large group of people demand everything should be able to be played solo.
One of the worst recent developments to the game industry, IMO.
Please Log in or Create an account to join the conversation.
- Posts: 1897
- Thank you received: 1268
Shellhead wrote: It's not specifically a FoD problem, but the one-against-many format can sometimes put the one in a position of feeling persecuted, in a way that wouldn't likely happen in a co-op or multi-player or team game.
Isn't that the whole point of a 1 v many game? In FoD and Whitechapel, both antagonists are being 'persecuted' by the protagonists. The only other option is to have the One be a much greater power level than the Many a la Dead by Daylight.
The pushback against a 1 v many game is a bit baffling to me. You can get the same 1 v many in smaller doses in games like Risk and Clash of Cultures where the weakest position is likely to be exploited. For a dungeon crawler, I would not look to play a one v many in board format. That seems to be better attuned to numerous RPGs out there.
I do play a number of my games solo, but to insist that the designers spend their resources putting together an automa for solo play is going a bit far. I hadn't realized that there was a vocal set of players demanding that solo rules be included from the start.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4365
- Thank you received: 5686
Please Log in or Create an account to join the conversation.
Jackwraith wrote: They're one of the loudest groups on BGG, at the moment. At every game announcement: "But will there be SOLO?!!" Someone announces a clearly multi-player, socially-influenced game like Rising Sun: "But will there be SOLO?!!" And, of course, when the designer/publisher tries to explain why that isn't on their plans, the wails of persecution begin. It's absurd. Yes, I get that not everyone has a ton of people to play with, especially in the last year. But, no, I don't agree that catering to the whims of people who think that the only thing standing between themselves and fun with a game is... other people is a good thing.
I dunno who’s louder, the solo whiners or those demanding “Euro friendly shipping”.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Jackwraith
- Offline
- Ninja
- Maim! Kill! Burn!
- Posts: 4365
- Thank you received: 5686
But I'm not. And the apparent inability of people to express their desire for such options without acting aggrieved makes the label "whiny assholes" entirely appropriate.
Please Log in or Create an account to join the conversation.
- Posts: 1897
- Thank you received: 1268
Ah_Pook wrote: Yea there's definitely not anything going on in the world that has caused a huge spike in interest in solo gaming. People wanting solo options are definitely all just whiny assholes who hate playing games with other people.
And that is when one ought to seek out games that can easily be played solo and not harangue a designer for not looking to tack on a solo mode. Aside from party games, one can solo just about any game out there. It may take a little compartmentalization and separating what you know from what you would actually know, but it can be done. Rude clamoring for solo modes is just bad cricket.
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4215
- Thank you received: 1516
Jackwraith wrote: They're one of the loudest groups on BGG, at the moment. At every game announcement: "But will there be SOLO?!!" Someone announces a clearly multi-player, socially-influenced game like Rising Sun: "But will there be SOLO?!!" And, of course, when the designer/publisher tries to explain why that isn't on their plans, the wails of persecution begin. It's absurd. Yes, I get that not everyone has a ton of people to play with, especially in the last year. But, no, I don't agree that catering to the whims of people who think that the only thing standing between themselves and fun with a game is... other people is a good thing.
Yep, a bunch of self-entitled arses. There's a small group of them who are trying to convince everyone that the Etherfields board is broken, and force Awaken Realms in providing them all with a new one in Wave 2 (AR have actually produced a file for them to print out but many want an actual replacement board), because it doesn't support solo players even though it is perfect for 3-4 players or two players sitting opposite each other. I mean, who has games where the boards are perfect for any player count, how many games do people have that for three or more players people look at it sidewise or upside-down ?
Please Log in or Create an account to join the conversation.
Alternatively you could both sit on the sides of the board so it's more of a rectangle (which is how people normally sit in other games), and this would make the dream tiles sideways for both of you. However, that has the problem of making all of the other decks and the dreamworld map sideways. Sitting with everything sideways for everyone is not the worst thing, but it's far from ideal and feels rather strange in my opinion.
The problem with the board though is really interesting because it's mostly a result of the pandemic - they playtested the board late in the development cycle entirely on Tabletop Simulator. There it's of course not a problem because you're not leaning over an oblong board.
Overall, it's one of the few boards I've seen that actually detracts from play and is a pain in the ass.
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4215
- Thank you received: 1516
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.