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Quick, Simple Fun: High Society

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September 14, 2021
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Play and Pass

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Mariposas - a Punchboard Review

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September 07, 2021
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Paring down

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Earthenwar Review

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Sleeping Gods Review

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02 Apr 2021 00:00 #321605 by oliverkinne
If you know other ...

We had been transported to another world, another time maybe. The stars were all wrong, not matching any of the charts we had on board our ship, the Manticore. Captain Sofi Odessa decided we should make landfall and spotted a natural harbour nearby. As we got closer, we saw an old woman waving to us from the shore. It seemed like she had been expecting us. Once we had dropped anchor, we went to the starboard side to speak to the woman and find out what she wanted. She was clearly excited to see us and immediately told us that we were here to wake the Sleeping Gods by Red Raven Games.

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02 Apr 2021 13:29 #321606 by Shellhead
Replied by Shellhead on topic Sleeping Gods Review
I am wrestling with temptation. I want Sleeping Gods and I want Cursed City, but I am on a budget. It will likely depend on how cheaply I can get a stripped copy of Cursed City.

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03 Apr 2021 20:01 #321634 by Shellhead
Replied by Shellhead on topic Sleeping Gods Review
Sleeping Gods offers a unique experience, and one that suits this extended period of social distancing, so I'm going to get it. I had concerns about the combat system, but I watched a couple of YouTubes and concluded that wasn't an issue.
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03 Apr 2021 21:13 - 03 Apr 2021 21:15 #321635 by Frohike
Replied by Frohike on topic Sleeping Gods Review
It’ll make a nice pairing with Tainted Grail. Like Charlie mentioned, TG offers a less scattershot narrative but comes wrapped with a grind that, while gradually less implacable as you level up & explore, does create an intentionally oppressive ambience. Sleeping Gods is much more open, though the story feels a bit more like Tales of The Arabian Nights in its more nonlinear/aleatory blooming of keywords & locations as you sail the map. Both have given me some memorable solo experiences. I’m taking a breather from narrative games for a bit, but I can’t wait to jump back into the extra content for TG.
Last edit: 03 Apr 2021 21:15 by Frohike.
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06 Apr 2021 16:37 #321733 by Joebot
Replied by Joebot on topic Sleeping Gods Review
Great review! I agree with all of that. My family is about 2/3 of the way through our first game (just finished the second time through the Event Deck). We've got 4 totems (out of the necessary 8), so we're going to have to pick up the pace.

One thing I would mention is that the game is hard. Resources are tight, and you never seem to have enough money or command tokens. Our ship is currently held together with duct tape and prayers. We've got about four bucks to our name, just about all the characters are exhausted and banged up for shit. It's tough. And with the Event Deck timer, you don't have time to grind or play it safe. There's tremendous pressure to keep pushing onward.

One of the more interesting things for me is judging when to go all-in on accomplishing a Challenge. Do we exhaust a bunch of characters, spend a ton of command, and use up some adventure cards, just to make sure we pass?? Sometimes it's worth it just to say "to hell with it, gonna take the 'L' on this one," take your punishment, and keep going. In most cases, failing a challenge doesn't prevent you from continuing; it just means you're going to get hammered, usually with damage.

Combat is surprisingly meaty. It's long, and I've read complaints that it bogs the game down, but that's rubbish. It doesn't crop up often enough for it to really be a problem. In our last session, we didn't have any combat at all. I like the combat system a lot. Tons of tough decisions and table-talk as we puzzle through the best approach.
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06 Apr 2021 17:08 #321737 by charlest
Replied by charlest on topic Sleeping Gods Review
I think how often you have combat and how difficult the game is overall - regarding resources, exhaustion, ship damage, etc. - is highly variable. I've had a string of sessions with little combat, and other plays where I had three fights in about 90 minutes. It really depends on what story options and quests you pursue.

Overall I've found the difficulty good. A little difficult but where it should be. I've never felt that strained. I will say, if you get a totem or two which offers a strong effect (such as a strong weapon), things can get much easier.
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07 May 2021 03:12 #322928 by oliverkinne
Replied by oliverkinne on topic Sleeping Gods Review
It's great to see that so many of you are intrigued by Sleeping Gods and some of you have already played it and enjoyed it. Thank you for all your comments.

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07 May 2021 09:22 #322934 by Shellhead
Replied by Shellhead on topic Sleeping Gods Review
I ordered Sleeping Gods from a re-seller who buys multiple copies of Kickstarter items. My order of Sleeping Gods has been put on back order twice now, and may arrive in June. I am sticking with this re-seller so far because the communication has been good.

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07 May 2021 17:57 #322968 by cdennett
Replied by cdennett on topic Sleeping Gods Review
I managed to finally get this to the table in my first "full" game night this week with 4 of us, and while the rules were a slog (I was totally unprepared, having read the rules months ago and not thinking people would go for it), we mostly had it figured out by the end (and were nearly through the first pass of the event deck). I had been afraid to try it with just wife, but the wife actually liked it and wants to keep playing. I went ahead and ran with the official "easy mode" packaged with the FAQ, as time is not something we have a lot of, so I'd rather experience the content with out too much gatekeeping. Oh, and we had exactly one combat in the game, and it kicked our ass pretty good...we really should have bought more shield market cards (once we realized we were cheating using the weapon shields for regular end-of-round attacks).

This is a WAY better game then Near and Far, even if the narrative isn't as cohesive. We had a lot of fun with the exploration, though we probably spent way too many resources on challenges we should have just lost. I expect we'll finish this up over the next couple of weeks, and then maybe it's a once in a while game to pick back up again.

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