Love this write-up. Oath is quickly becoming one of my favorite games I own (still hasn't topped Pax Pamir 2e). With the right group who understands it as a narrative sandbox where the best player might not necessarily win, that the game is 5 rounds long (unless luck is on the chancellor's side), and that win conditions are severely telegraphed so kingmaking is rampant, it's a really thrilling time. Hoping to see more robust chronicle stuff come out with some home-brewed house rules.
Thanks for reading. You're right about the 'narrative sandbox' element. That's kind of my group's default mindset which might help explain why we fell for it so readily. A tight and balanced tussle is great, but a story we can share and remember inks the evening indelibly.