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Symbaroum: Treasure Hunts in Davokar - Review
- Michael Barnes
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- Mountebank
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- HYPOCRITE
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08 Apr 2021 12:00 #321833
by Michael Barnes
Symbaroum: Treasure Hunts in Davokar - Review was created by Michael Barnes
It gives me great pleasure that Free League has been...
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If you go down in the woods today, Make sure your license isn't expired!
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- Andi Lennon
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- D6
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- Do your thing
09 Apr 2021 04:24 #321838
by Andi Lennon
Replied by Andi Lennon on topic Symbaroum: Treasure Hunts in Davokar - Review
If I wasn't drowning in RPGs i don't have time to play I'd be all over this.
Also I think you need to adopt the dead-eyed smile of a weird christian cult if you wanna make tantrum house money.
Also I think you need to adopt the dead-eyed smile of a weird christian cult if you wanna make tantrum house money.
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09 Apr 2021 08:49 #321841
by dysjunct
Replied by dysjunct on topic Symbaroum: Treasure Hunts in Davokar - Review
You probably know this, Barnes, but TROPHY DARK was created in large part because the designer loved the setting and themes of SYMBAROUM but didn’t care for the crunchy system.
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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09 Apr 2021 09:37 - 09 Apr 2021 09:37 #321844
by Michael Barnes
Replied by Michael Barnes on topic Symbaroum: Treasure Hunts in Davokar - Review
Ha! Actually, I didn’t know that but it makes perfect sense. I don’t know that I’d call it crunchy though....but I’m also suffering through a Pathfinder campaign, god help me.
Last edit: 09 Apr 2021 09:37 by Michael Barnes.
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09 Apr 2021 16:44 #321873
by dysjunct
Replied by dysjunct on topic Symbaroum: Treasure Hunts in Davokar - Review
In the grim darkness of the Pathfinder future, everything else is rules-right.
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11 Apr 2021 09:19 #321899
by jason10mm
Replied by jason10mm on topic Symbaroum: Treasure Hunts in Davokar - Review
Using licenses (presumably the 'richer' the area, the more expensive the license) is a great way to subtly level gate adventures. And it drives some of the need to get money in the first place, something very lacking in most of the 5e stuff I've read/played, where cash is basically worthless because there are few magic items, hirelings, or strongholds to buy and maintain and money isn't linked to xp or levelling up costs. That serves their "story first, second, and third" approach with 5e but I miss the mercenary angle.
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