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Recollect Board Game Review

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Play Matt: Harrow County Review

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Oath: Chronicles of Empire and Exile (Takebacks)

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25 Jun 2021 00:00 #324227 by oliverkinne
Every game of ...

Having played Oath by Leder Games a few more times since my review, I felt it was time to share with you what I have learned since and to see if my view of the game has changed in any way, which is why this article is under the Takebacks heading. There is a lot of ground to cover and for me to put the cards on the table so let's begin.

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25 Jun 2021 10:45 - 25 Jun 2021 10:47 #324228 by Gary Sax
I think some of the more unassuming elements start to become more important as you play more, which fits with some of what you're saying here. The rules are so crunchy and the card combos are so obviously front that at first they dominate your mindset... but I was just remarking in our oath thread the other day how profoundly important geographical positioning is. Even without something like a narrow pass in play, the massive distance from the cradle to the hinterlands is very important for the exiles. The Chancellor is often so supply constrained that traveling out to the hinterlands with your fulfilled vision or Oath is often a better move than more elaborate preparations.
Last edit: 25 Jun 2021 10:47 by Gary Sax.

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25 Jun 2021 11:37 - 25 Jun 2021 11:50 #324230 by JoelCFC25

oliverkinne wrote: If you, as the target of a campaign, pay a secret on a battleplan card to reduce your opponent's attack dice for example, then that secret will end up in your opponent's coffers during their rest phase. It's really simple: all secrets on cards go back on the player board. However, we thought we had to remember who paid the secret and it would go back to them. No.


Give 7.1.2 a careful re-read, because this isn't correct! If you pay a cost in secrets outside of your turn, flip the secret facedown--but crucially, it remains on your player board. There isn't a way to lose secrets to an opponent simply by using battle plans during a campaign where you are the target.

I just want to make sure you have that right because secrets are generally harder to accrue than favor, and losing your last secret can be pretty damaging. Depending on the battle plans out there, it might really impact how you evaluate your options in a campaign.
Last edit: 25 Jun 2021 11:50 by JoelCFC25.
The following user(s) said Thank You: Gary Sax, sornars

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25 Jun 2021 12:41 #324233 by Gary Sax
^good catch, this would be a pretty big deal to get wrong, lead to way fewer battle plans being played.

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02 Jul 2021 04:45 #324375 by oliverkinne
Thank you for spotting my rules mistake. I've updated it on my blog and added a correction. You're right, the secrets are flipped.

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