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- It’s Weylan, Not Weyland - Alien: Fate of the Nostromo Review
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It’s Weylan, Not Weyland - Alien: Fate of the Nostromo Review
- Michael Barnes
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- Mountebank
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At the table, 1-5 players can hear you scream.
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It was so good that after playing it once, we reset and played it again immediately. We'll be buying our own copy as soon as it is released. It plays so smoothly, and the rules are so intuitive, that I know it will get pulled out played often. As you say, Scott Rogers does so much and builds so much excitement and tension with so little.
Just fantastic.
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Glad it was a good experience for you!
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charlest wrote: As I thought back when this game was announced, it sounds incredibly close to Camp Grizzly. I'm guessing that was a primary influence.
Yes, it does feel a bit like Camp Grizzly. I wouldn't be surprised if Camp Grizzly was a primary influence.
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- hotseatgames
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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As an undying fan of the first film (and Ridley Scott's early work; when do we get a thoughtful Blade Runner game?), I just might consider picking this up. Thanks for the thorough review.
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- Sagrilarus
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- Pull the Goalie
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And yeah, the game could have used some good old fashioned elimination. But I don't see that as a showstopper. Putting other people's fate in your hands adds an element that I think is worthwhile. You can't just commit suicide to mess with the game in this one, and that's a reasonable element in a full co-op.
What would be a showstopper is that I have three or four unplayed games picked up over the last 18 months and I shouldn't buy this. But I have a Target gift card, and I'm only human.
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- ChristopherMD
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- Michael Barnes
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I used to feel differently about player elimination but now I’m of the opinion that it is a very kind of gatekeepery, “git gud” mentality. Don’t care if the setting or subject matter suggests it as an assumed necessity. If the family sits down to play the game they bought at Target and one kid is eliminated in the first 10 minutes because THATS HOW IT’S SUPPOSED TO BE LOSER...that’s not fun for anyone but the kind of smug asshole that sits there and insists that the game continues even though participants have been cut out of it.
The design brief was for a co-op game with no elimination. This is 100% appropriate for the audience this game is directed at, and it makes the game accessible and fun for everyone. This is not a fault or some kind of weird pandering to forums. Ash works absolutely fine automated and representing a secondary threat, not someone working against the group.
I get your grievances and understand where you are coming from but at the same time there’s that aire or “why isn’t this game made for me” about them. If you want an Alien game with brutal, direct player elimination, viscerally specific horror; betrayal, and all that...the Alien RPG totally has you covered.
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- Michael Barnes
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