Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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Supply and Demand
If you follow me on the socials then you’ll have seen me fawning over my recently arrived copy of Oath. This was a great Kickstarter campaign run by Leder Games and it really is one of the nicest productions I’ve seen. Is it a good game? Don’t know yet, but I’ll be putting pen to paper at some point this year to give you my thoughts.
So that game disappears into a pile in some collectors cupboard never to be seen again.
What remains is a lack of availability of the classics, at least in retail. I purchase much of my material second-hand so this doesn't affect me as much. I don't think most people object to getting a second-hand copy if they really enjoy the game.
And that said, most Kickstarter titles that are more than two years old are available in the aftermarket, many unpunched, at very reasonable prices. I own many Kickstarter titles, all but two bought used, several with the big upgrades that I traded for or paid very reasonable prices for. Although Kickstarter seems to get a lot of hype, those copies selling for $500 in the aftermarket come to rest somewhere, and when the excitement for them cools they generally sell for their proper value.
Same with production heavy games like Fireball Island. That vacuform mold or whatever they use has got to be an expensive thing to make and there can't have been many made, when that game goes OOP what happens to it? Stashed in a game devs garage?
Almost all of these apps are available on PC which should be trivial to archive and access years later.
Also, regarding Fireball Island, they have a brand new streamlined edition coming to Target. The base game also has been through three print runs I believe. Pretty sure there is, or at least will be, a fairly large number of copies in existence.
I'm still a little upset that Fantasy Flight Games couldn't take the effort to open the game files for the Arkham Helper iOS app and recompile it in 64bit and submit it as an update. I'd be shocked if that dev house didn't use proper tools instead of programming it by hand.
charlest wrote: I'm fairly confident XCOM the board game will still be working in 5 years. Not sure if there is anything older than that comparable.