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D&D 5e Goes Wild Beyond the Witchlight - Review

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04 Oct 2021 00:00 #326951 by Michael Barnes
The new D&D 5E book is The Wild Beyond the...

Prepare for whimsy.

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04 Oct 2021 08:31 #326952 by san il defanso
This sounds cool.

I think I might be the only person who actually kind of appreciates the way WotC writes adventures. They tend to provide the stuff I hate to create as a GM, things like world details and so forth. Of course the only one I’ve run to completion is Tomb of Annihilation, and it definitely required a lot of me as a DM, but it was the kind of work I didn’t mind doing.

That said my experience as a player with Dragon Heist was…not the best. So what do I know?

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04 Oct 2021 08:52 #326953 by jason10mm
I think I can file this review under the "Damning with faint praise" header :P

I could tell this was not for me just from the cover. While I'm not inherently adverse to more "role playing" oriented stuff that is the easy thing for me to come up with organically during play. A "Something Wicked this way comes" or even a "Needful Things" type adventure could be cool but 5e isn't the system I'd want for that type of thing.

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04 Oct 2021 09:41 #326955 by Shellhead
I like the concept of this adventure, but it sounds more aspirational than actual, like a flashy fey cantrip. When I purchase an adventure that is ready to run, I tend to do a fair amount of additional prep. When I purchase a half-baked adventure, it tends to gather dust until I maybe eventually pilfer a map or a few ideas for something else. I thought that I read somewhere recently that D&D 5e now offers adventures that can be resolved without combat, and I think there is probably a decent market for that sort of thing, theoretically producing sessions that are more focused on role-playing and story-telling and less on power-gaming and murder-hoboing.

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04 Oct 2021 09:48 #326956 by ubarose
That's disappointing. I was rather excited about this one, as I would love a quest based adventure that deemphasizes combat in a whimsical fantasy world. But sounds like it requires a very motivated an creative DM to make it work.

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04 Oct 2021 12:09 #326960 by Michael Barnes
And players too. If the players don’t have buy-in to this kind of thing it’s gonna go south. I saw one review that said it was “best for drama students” or something like that. That is a pretty good assessment.

It’s had a lot of really good stuff going on, but like Jason suggests and what I alluded to I’m not sure that 5e is where I want to have this kind of game. Troika! For example is way looser and does this kind of thing better

It is pretty weird that this is the book they brewing back Warduke in.
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04 Oct 2021 12:21 #326961 by san il defanso
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04 Oct 2021 14:25 #326966 by jason10mm
Wilds beyond the Witchlight, aka 'Better hope Charisma wasn't your dump stat!' :P
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04 Oct 2021 16:15 #326970 by damiendada
I like the concept it looks cool

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04 Oct 2021 16:29 #326972 by Space Ghost
I must have misread because you mentioned Warduke and then never brought him up again.

Greater disappointment I haven’t known

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04 Oct 2021 16:35 #326973 by Space Ghost
Alternatively, it might be your best review because the mention of Warduke
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04 Oct 2021 17:22 #326976 by Michael Barnes
He’s got a full stat lock and a cool picture!

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04 Oct 2021 22:18 #326979 by Space Ghost
That alone might push to get this damn thing

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04 Oct 2021 22:35 #326980 by dysjunct
“Prepare for Whimsy” is a phrase that fills me with apprehension.

In theory I like a D&D that draws more on the lighthearted weird than the aggressively edgy. In practice “whimsy” often means “tryhard random” because it’s divorced from the fairy tale logic that ties it together.
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04 Oct 2021 23:25 - 04 Oct 2021 23:26 #326982 by Michael Barnes
Well. I would say that this is more successful than you might think- it really captures a dark fairy tale like atmosphere quite well (once again, provided you have the buy-in).

I wouldn’t accuse it of try hard to be honest, I think it does work as written and it does get across a different tone. You know what, in a way or reminds me at least a little of Castle Amber, how it went in a very different kind of direction at its time.

I kind of feel like the carnival part is almost a separate module…if it were 1981, the carnival would be like WW1 and the three realms would be WW2, 3, and 4 to create the WW series.
Last edit: 04 Oct 2021 23:26 by Michael Barnes.

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