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D&D 5e Goes Wild Beyond the Witchlight - Review
- Michael Barnes
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- HYPOCRITE
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- san il defanso
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I think I might be the only person who actually kind of appreciates the way WotC writes adventures. They tend to provide the stuff I hate to create as a GM, things like world details and so forth. Of course the only one I’ve run to completion is Tomb of Annihilation, and it definitely required a lot of me as a DM, but it was the kind of work I didn’t mind doing.
That said my experience as a player with Dragon Heist was…not the best. So what do I know?
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I could tell this was not for me just from the cover. While I'm not inherently adverse to more "role playing" oriented stuff that is the easy thing for me to come up with organically during play. A "Something Wicked this way comes" or even a "Needful Things" type adventure could be cool but 5e isn't the system I'd want for that type of thing.
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- Michael Barnes
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It’s had a lot of really good stuff going on, but like Jason suggests and what I alluded to I’m not sure that 5e is where I want to have this kind of game. Troika! For example is way looser and does this kind of thing better
It is pretty weird that this is the book they brewing back Warduke in.
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Greater disappointment I haven’t known
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- Michael Barnes
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In theory I like a D&D that draws more on the lighthearted weird than the aggressively edgy. In practice “whimsy” often means “tryhard random” because it’s divorced from the fairy tale logic that ties it together.
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- Michael Barnes
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I wouldn’t accuse it of try hard to be honest, I think it does work as written and it does get across a different tone. You know what, in a way or reminds me at least a little of Castle Amber, how it went in a very different kind of direction at its time.
I kind of feel like the carnival part is almost a separate module…if it were 1981, the carnival would be like WW1 and the three realms would be WW2, 3, and 4 to create the WW series.
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