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Gandhi - a Punchboard Review

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Ten: The Card Game - Review

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D&D 5e Goes Wild Beyond the Witchlight - Review

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04 Oct 2021 23:29 #326983 by Michael Barnes
Also Doug they are doing an Icons of the Realm mini set with Warduke and the other League of Villains or whatever they are. Needless to say I’ll be having one of those.

And by the way…Strongheart the Paladin and Kelek the Sorceror are also in there.

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05 Oct 2021 14:48 #327000 by ubarose

Michael Barnes wrote: And players too. If the players don’t have buy-in to this kind of thing it’s gonna go south. I saw one review that said it was “best for drama students” or something like that. That is a pretty good assessment.


I actually play with a lot theatre people. Like, when our bard performs, it's not just a die roll. They actually perform... so...maybe...??

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05 Oct 2021 18:05 #327015 by Shellhead
Because D&D arose from a miniature-based wargame, it was inevitable that D&D would focus on combat. But it is completely arbitrary to limit role-playing adventures to a series of combats. Modern role-playing games have pushed the boundaries of role-playing far beyond the murder hobo dungeon crawl, with experimental games like The Mountain Witch or Fiasco or Soap. Diceless role-playing games do have combat, but players tend to recognize that combat based on DM fiat is uninteresting compared to other aspects of the storytelling.
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