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- 2-4 Players Can Fight Like Demons in the New Dune (2021) - Review
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2-4 Players Can Fight Like Demons in the New Dune (2021) - Review
- Michael Barnes
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- Mountebank
- HYPOCRITE
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- Michael Barnes
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- Mountebank
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2. I don’t think Rex really supported lower player counts
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- hotseatgames
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It has slept on the shelf ever since, and these days getting 6 players is pretty much an impossibility for me.
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This review suggests that this game is right sort of modernisation; it stands in contrast to some of Restoration Game's efforts by acknowledging that subtracting things is often better than adding more stuff on.
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- Erik Twice
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Ha, you are doing exactly what I wanted to do a couple weeks ago!sornars wrote: I'm getting a crew of six together this Saturday to watch the film at the IMAX and then play the original afterwards. I assume we're going to end up either being friends for life or hating each other by the end of it all. It's going to be all of our first time so here's hoping it doesn't drag on too long!
I know you may have read my article on what rules to use so I only want to make one suggestion. If you have a big tablet and don't mind some digital assistance, try out Atreides Mentat so they can track who has which cards. I've found it easier and better than pen and paper, just disable deck tracking.
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I strongly disagree on one point:
'They never did of course because it’s weird that I did that and frankly I would have been creeped out myself had I found such a note on my car. But come on, cut me some slack.'
Not only am I cutting you slack here, I think you made the world a better place. I once dropped a note in the mailbox of a newbuilt house in my street after seeing a wall full of games from the street. I was aware of the creepiness factor so I gave my own adress (felt only fair since I was standing in front of theirs). That person replied and we played games weekly for years. A great dude whom I maybe never would have met had he put up his curtains earlier.
It may be 'weird' behaviour but I am convinced it is far more personal and interesting than only using designated groups on the internet. Mainly because I am more and more convinced that a huge amount of people who are fun to play games with need nothing more than a curious disposition.
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- san il defanso
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- ENDUT! HOCH HECH!
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- Cranberries
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This has been getting a surprisingly great reception from grizzled Dune veterans. There's a lot to be said for hitting a more attainable player count and trimming the core of the experience down to something you can play multiple times in an evening--very savvy goals that it seems they achieved while retaining enough of the thematic essence.
If nothing else it's awesome to chuck overboard all the rules variants, the vague language, the miles-long threads about Truthtrances chock full of passive-aggression, and all the other baggage of the original that accumulated over the years. Not to worry, I'll still leap at the chance to play every time, just give me a time and a location and I'm there--but sometimes you just want to poison Stilgar or put a hunter-seeker in someone's melon without all the overhead and time for auctions, remembering corner cases, and all the rest.
EDIT: Forgot to mention that the TTS for this went on the workshop over the weekend, so you can give it a shot now.
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- Michael Barnes
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The 2 player game is such a revelation to me. It whittled everything down to Atreides/Fremen and Harkonnen/Imperium, which is the core narrative. The treachery/intrigue angle is still present and in the combined powers and the cards there are ‘ore specific story and world elements. I was really iffy about the way the cards are done - I was worried about having action card type features but that actually relocates and reduces a lot of rules and manages specific details.
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- san il defanso
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It's really good, I'm definitely going to try to chase down a copy. It has all of that same tension and drama from the original 1979 game, and impressively it feels like it's about 90% the same game. The four factions feel like they all have strong options for how they can win, and for once it's nice playing without having to establish how your table will interpret the ruleset. Separating out the market cards and the battle cards is a good move, as is making the battle cards an automatic draw. To be honest, while the auction being gone feels weird at first, it does little to make the game feel any less dynamic. This is very much a condensed version of Dune, in a way that Rex couldn't possibly touch.
Not gonna lie, I do miss the diplomacy, negotiations, and alliances. That was one thing that made the original game feel really vibrant. I also do have an appreciation for the slower pace of the original game, although I think this new version does just fine by condensing that pace into five turns.
So yeah, it's definitely Dune, and it definitely is very good, possibly great. The old Future Pastimes crew should be applauded for editing this game down like they did. The original is a classic, and still extremely playable, but this is a version that will likely play much better to modern sensibilities.
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- Michael Barnes
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Losing the auction was a bigger deal than I thought, it really does trim the runtime and I don’t feel like too much is lost in its absence other than that fun moment when you bid up a card you know is junk.
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- Erik Twice
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I am thinking of one small trick, though. Instead of putting the cards face-down on the table and letting Atreides pick them up one by one, I'm thinking of giving them a card holder and auctioning them from there. This way, Atreides doesn't have to check every time they forget which card is being auction, which they will.
I think a small trick like this could save a massive amount of time.
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