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Too Many Bones - a Punchboard Review
Too Many Bones is one of those games that’s been on the periphery of my interest for a really long time. I saw people streaming it, I heard how good it’s meant to be, and how amazing the components are, and I really wanted to be enthused. I wanted to want it as much as everyone else seemed to. My apathy meant it slipped me by for a long time while I fed my worker-placement addiction, like a Euro junkie getting his cube fix. This summer I finally got the chance and the renewed impetus to play it, after talking to the rather fabulous Chip Theory Games.
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Otherwise it looks pretty cool, I generally like games where the mechanics are baked into the pieces and who doesn't like boxes of dice?
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- Michael Barnes
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I was really into this months ago- I played it quite a lot, mostly solo but also with my kids, who…kind of hated it. But it got to where I felt like the battles, although frequently interesting at a tactical level, were very grindy and repetitive. The outcomes on the adventure cards were often more interesting than the outcomes of the attrition-y battles. It just became extremely tedious, I think in part because it is so loaded with dice effects.
I actively disliked Undertow. It added elements that I thought were wholly uninteresting and even more tedious.
There are really good things about the design- the bones thing is great, an excellent “fail forward” mechanic that also feels like a charge meter in a video game. Some of the dice effects are really cool and there are definitely synergies abound- playing different characters makes the gameplay feel wildly different.
But the bad things are kind of irredeemable, I think, for a game of this price. For one, the production is a fucking joke. It’s portrayed as this luxe pinnacle of high end game manufacture but it’s -garbage-. Toxic neoprene mats, heavy but still very plastic and very cheap stickered poker chips, “menu” material plastic instead of paper. It’s massively wasteful and the whole things smells like poison. The dice are fine, whatever, but they look terrible: every single aspect of the game looks terrible. It’s like a graphic designer without a whit of taste, style, or consistency was hired to do this. Nothing matches. The art for the disgusting flesh gremlins isn’t like the art for the monsters. There’s like 35 different fonts across the product. Shit that would barely have passed graphic design muster in 1995 is all over the place, I’m surprised there’s not WordArt and dropshadows. The rules writing is among the worst in the business. Living rules are no excuse for rules writing that was trash to begin with.
When I saw the new Kickstarter and the absolute mountain of ugly, junk plastic they are offering I decided it was time to part ways with it. I did enjoy my time with it and it was fun to explore. But I honestly think that a lot of folks are dazzled by a jumped up (but not actually any good) production and the strong sense of variability on offer.
There is absolutely zero reason this should be a $150 game. None of the junk plastic needs to be there at all.
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Michael Barnes wrote: It’s more than looking at the charts…it’s also working out what actually happens when the rules don’t exactly cover the situation or they just aren’t clear.
I was really into this months ago- I played it quite a lot, mostly solo but also with my kids, who…kind of hated it. But it got to where I felt like the battles, although frequently interesting at a tactical level, were very grindy and repetitive. The outcomes on the adventure cards were often more interesting than the outcomes of the attrition-y battles. It just became extremely tedious, I think in part because it is so loaded with dice effects.
Out of interest, why did you choose to get it in the first place, and persist with it if you don't like much about anything in the box?
I understand the tons of plastic bits too. It feels like an attempt to get the video game feel into a box. I'm still enjoying it lots, but I know at some point it may wane, just as it did with things like Disgaea, Into The Breach and other video games it reminds me of.
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- Michael Barnes
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Disgaea and Into The Breach are excellent comparatives.
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