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Chaos in the Old World: Blood for the Blood God (part II)

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25 Nov 2021 00:00 #328233 by Jackwraith
Khorne
Chaos cards: Battle Cry x4, Blood Frenzy x4, The Blood...

Maximizing the number of skulls for the Skull Throne.

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The following user(s) said Thank You: Msample, hotseatgames, sornars, Erik Twice, Ah_Pook

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25 Nov 2021 09:40 #328234 by Gary Sax
I love these series you do periodically.

Efficiently maximizing skulls for the skull throne indeed.
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25 Nov 2021 12:09 #328239 by Jackwraith
Thanks! Every once in a while I just get a bug to do something and it kind of spills out until it's done.

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25 Nov 2021 21:51 #328252 by hotseatgames
If I ever play a game with you I hope I get time to re-read all of your strategy guides, and use them against you.
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26 Nov 2021 13:10 #328260 by Dr. Mabuse
Love these guides! I wish I could play this one more often.
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27 Nov 2021 06:10 #328275 by Erik Twice
It's interesting to see you don't consider the cultist upgrade to be mandatory for Khorne, to me it's almost unthinkable not to get it. But your reasoning makes sense and I can see what you mean.
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27 Nov 2021 09:44 - 27 Nov 2021 09:45 #328277 by Jackwraith
Yeah, I might've underplayed that a bit. It's still one of the best upgrades for Khorne, but I've frequently found that taking that big opportunity for just four figures, especially when you're spending so much Power on keeping your Bloodletters in play and moving around, turns out to be less than you'd expect. This especially becomes notable when they're in a region with a god that's been able to buff their Cultists' defense, either via Chaos card or upgrade.
Last edit: 27 Nov 2021 09:45 by Jackwraith.

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