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The Truth about Heroquest - Review

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08 Jan 2022 13:23 #329558 by Space Ghost
I think I got this the Christmas the year it came out — so I was 11. We had some extended Christmas break with family, so made it through all the quests. Immediately got the main two expansions, Witchlord and Keller’s Keep and then was gifted the Barbarian and Elf expansion. Didn’t get the other two — Ogres and Wizards until college (around 97). Game has tons of nostalgic value for me — my mom painted the bad guys when I was a kid (my dad had died…so it was a cool way for us to draw closer). As Barnes says, it’s the simplicity (plus the furniture) that is its appeal — even playing through Descent now (I am curious how many quests there are; we just keep going), the tracking of fatigue and line of sight, and status conditions clutters everything up a bit.

After that was Dark World, which was mainly a disappointment (the turn order randomized is great though). Then we added the two expansions for that and it definitely better with them.

Then Dragon Strike, which led to AD&D 2nd ed….and along the way came MTG, Spellfire, and INWO which took a bit away from boardgames
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08 Jan 2022 13:28 #329559 by Gary Sax
I remember liking advanced heroquest a lot as a step up from this in my teens once I'd had my fun with HQ. Back in the proper GW giant tables and big slabs of cardboard days.
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08 Jan 2022 16:56 #329562 by jason10mm

hotseatgames wrote:

Jexik wrote: Personally, I played more Dragon Strike after my friend’s dog peed on their HQ board.


I should have done that the time I was forced to play Agricola.


And to think Daviau rejected that option for his legacy games :p
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09 Jan 2022 08:15 #329568 by Ah_Pook
I played a friend's copy of the original when it came out, so I must have been about 10. It was a lot of fun at the time, but I've never felt the need to track down a copy myself in later years. It seemed like a game that was better left as a fond memory. The remake just kinda made me sad, as it was clearly extreme nostalgia bait.

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