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Gandhi - a Punchboard Review
My first foray into the world of proper wargames is with the game with the longest title in my collection. Gandhi: The Decolonization of British India 1917-1947, to give it it’s full name, is an asymmetric game from the undisputed masters of the modern wargame, GMT Games. It’s also the ninth game in a series from them called COIN. The name comes from the COunter-INsurgency style of action they represent.
I think the OP is right about the complexity of this one with respect to other COINs as well. It's definitely on the higher complexity end, though familiarity with the COIN system generally helps a great deal. It seems up there with Pendragon--another COIN, this time set in ancient Britain--and with similar richness of possibilities but the concomitant rules overhead to go with all that chrome.
My yardstick for how good a solo bot opponent is, is how long it takes to perform their turns. If it takes longer than it does to take my own, then it's a huge turn-off. This is why I love Clans of Caledonia, but hate running the automa.
Don't get me wrong, there's plenty of time taken making the Arjuna moves, but it's forgiven for me, by virtue of the fact that a) there are three opponents I'm controlling, and b) my own turns can take bloody ages