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The Question of Consumption
We are all responsible, collectively and individually for climate change. As individuals, we are clearly not doing as much harm as major corporations, but we are customers and therefor responsible for our consumption. Realistically, it will take cooperation from governments and corporations to make meaningful changes, like investing in infrastructure, changing products to green alternatives, and implementing alternative power sources. But consumers can also drive change by controlling and shifting their spending.
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- Sagrilarus
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- Pull the Goalie
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Solar and wind are coming online because they’re a viable alternative, not because people care.
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This is an example, because the question of consumer choice is next to zero in nearly every case. It’s an illusion that’s created to shift the conversation of responsibility to consumers and away from the producers, and we’ve all largely accepted it.
I’m not saying individuals cannot or should not do what they can, but the power of significant and lasting change doesn’t lay with us as individuals. It’s in corporate and government.
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Joke is on me, though, since every brand uses the same supply.
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- Sagrilarus
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Change happens when you think at a grander scale.
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When I’ve visited Europe its striking how much smaller cars are over there. They have very few SUVs but loads of station wagons, which I am envious of since they have all but disappeared in the US.
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Not everyone has access to public transportation. We don’t all live in cities.
Nor do we all drive trucks.
Nor is everyone capable of getting an electric vehicle that still uses oil products, including plastic, with proprietary parts that the manufacturer prevents from being reused or recycled to ensure a constant revenue stream.
It’s a strange set of assumptions to make to dismiss the wider point that consumer choice is largely an illusion when it comes to environmental issues.
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- Sagrilarus
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You can always find an excuse to not change. Being helpless is easy. But change is generally in your favor.
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- Legomancer
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- Dave Lartigue
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Ok, it's a bad analogy. But what I mean is, when Americans buy a house, they want the biggest house possible. When buying a car, the biggest possible. Not what best suits their needs, just what's the most they can get. So you see a single person driving a Dodge Behemoth to the grocery store.
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The only thing you can do is to consume less. In that sense a board game can be one of the best things you can do, so long as you don't overbuy board games and play the hell out of the few you have. Even better is that you are reducing consumption by your friends (who don't need to buy their own copy and are mainly there enjoying companionship).
Even that is a grain of salt in the ocean. No amount of collective action will stop this train short of governmental action. Climate change has a terrible free rider problem. When you consume less you are simply making it easier and more cost effective for your neighbor to consume more. Even governments are powerless to this problem unless they all act in unison since the free rider problem is overwhelming at both a macro and micro level. Consumers are powerless to force companies to shift production. I remember when I was a kid we had the dixie cups that were made with paper lined with wax. Worked just fine. Now the ones at my gym are now basically a plastic cup with a paper scaffolding. But they were 5% cheaper so that is what my residential complex buys since they are only being prudent looking out for the bottom line. Only governmental mandates can make a dent.
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The specter of overconsumption looms large with board games. They're (broadly speaking and increasingly less-so) affordable luxuries, satisfying to have delivered, to open, to touch. But most people who chain-purchase them are buying them to collect and collection is generally a resource intensive hobby, even if it's not necessarily financially so.
Most board game consumers are simply looking to tap the vein. Playability barely enters the mental calculus, and sustainability be damned. Doing anywhere close to this amount of introspection just shifts them to denial, or in some cases aggression and some mealy mouthed "let people enjoy things" drivel. Shit sucks.
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Hobbies are such small potatoes when you consider, for example, that the fashion industry is responsible for 5% of carbon emissions, and something like 17 million tons of clothing end up in land fills annually. That is truly mindless consumption. Consider how much thought we put into purchasing a board game and how often we throw one in the trash, vs purchasing or discarding yet another T-shirt.
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