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Teaching Games: Teach-As-You-Go
- oliverkinne
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- D4
- All things tabletop.
I have mentioned it on this blog before, but my favourite way of being taught a new game is by diving right in. Teach me only the absolute minimum, just so I roughly know what sort of game we're playing and get an outline of what I'm trying to achieve and then let me start taking my turn. It's the sort of style of teaching that Paul Grogan of Gaming Rules advocates and it's probably the best option for demoing a game at a convention as well.
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- Jackwraith
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- Ninja
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But it also depends on the game. We could probably do a "dive right in" on something like 51st State, as the game tends to grow around you and few moves are so problematic that they'll bury you for making them or not doing so. There's no way I could teach something like Pax Pamir in that way, though. Players would be clueless and totally skewing the game with every card they tried to buy and would have an utterly negative experience with it; probably from me winning on round 3 at the first dominance check because I was six points ahead, if not more.
Might be interesting to go through my pile and see what could be taught in that manner and what couldn't, though.
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