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I Go First
- oliverkinne
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- D4
- All things tabletop.
After setting up a board game and explaining the rules, if necessary, the next step usually is to decide who starts. Different games decide this differently, so in this article, I want to discuss the various ways in which board games choose the first player and I will also touch on games where the first player changes from round to round.
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- Sagrilarus
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- D20
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You can't win.
30 years ago you just came up with your own interpretation for when rules were vague or unavailable. Now people look for guidance on the most arbitrary little details in any rule book. Kids these days.
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- Jackwraith
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- Ninja
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- Erik Twice
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I remember when Elizabeth Hargrave brought up the same point about that travel game being exclusionary. And all I could think about how Wingspan costs has much as two other games put together but is considered "accessible". I guess that, in this debate, some sins are much worse than others.
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- Sagrilarus
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And thirdly, the code is more what you'd call "guidelines" than actual rules. -- Barbossa
I think the entire hobby is due for a refill of its sense-of-humor.
2.5 SHL Approved Security Containers
The game requires the use of two Solar Hanseatic League
Approved Security Containers. Normally these containers
retail for 15 galactic credits apiece, but if you send in your
proof-of-purchase, you can purchase two containers in a
single order at the low, low price of 30 galactic credits (plus
postage and handling from Alpha Centauri). One container is
used to hold Nastian Units (called the Nastian Cup) and the
other holds Surface Installation markers (the Surface
Installation Cup). Using an unauthorized set of containers—
such as a coffee mug or other opaque container—is strictly
prohibited, violates the End-User License Agreement, and
will result in mandatory forfeiture of your kidney or bladder.
As best I can tell, there's a fair portion of the hobby boardgaming community that would hit this passage in the Escape From Hades rulebook and think to themselves, "sure, I could use coffee cups, but technically I'd be cheating. Can I Iog a play of the game at that point? And if I can't log it, is it worth the time to play?"
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- Jackwraith
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- Ninja
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Not Sure wrote: "Place the game board in the center of the table"
I like the trend in rulebooks that started probably 10-15 years ago that directs you to place X components "within reach of everyone at the table". I always wondered how many people end up fretting about that directive, depending on the number of people actually at the table, the amount of components, the size and shape of the table, etc.
"I can't reach those. Can you grab me a-"
"THE RULEBOOK SAYS THESE WERE SUPPOSED TO BE WITHIN EVERYONE'S REACH-!"
I'm fully on board with the "change whatever rules makes you happy" approach, if that's how you want to play it. It rankles a bit, though, to see the number of people who jump on BGG after one play and say: "This rule is totally unbalanced and we're house ruling it!" This was a constant refrain in the first couple weeks of Tiny Epic Dungeons making it to people, where many were having trouble with the difficulty of the game... but mostly because they weren't reading the whole rulebook and were playing it wrong. This kind of dovetails with those who find one thing "wrong" with the game (i.e. something they don't enjoy) and immediately condemn the publisher/designer for having produced something that doesn't meet the writer's tastes. Sometimes you're just not going to like a game and it's no one's fault.
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As for house rules, I try to stay away from them because I've seen what Jackwraith is talking about. I have a friend who, after one play, often thinks that something should be houseruled. Especially if he lost. Annoying as hell.
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I get accused of cheating in every first game of everything we play because of that as well.
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- Sagrilarus
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- Jackwraith
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boothwah wrote: "why don't you just go first and we'll figure it out."
Have a guy like that in one of my regular groups. I'm in the middle of a lengthy explanation and he's like: "Let's just get started and we'll figure it out." Three turns later, I'm all: "No, you can't do that." The reproachful response: "Well, if I'd known that..."
That stopped when I started teaching them Cole Wehrle's games. "Let's just-" "No. N. O. That just won't work because two turns from now you won't have the first clue about what you're doing. Just sit still for five fucking minutes and I'll explain, even if you don't get it perfectly on the first try."
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