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Depth in Miniature: Battlelore, 2nd Edition, part I
One of the better, but often undersung, experiences in the story of 2-player minis combat.
charlest wrote: Great article. Wished I got deeper into this one.
Well, since it's out of print and will probably never return, maybe not...?
@jake: I'd never even considered the idea of a 40K version. But it doesn't seem unreasonable. Would be kind of weird to think that FFG going into Runewars Miniatures was what killed this game AND what lost them the GW license for things like BB: TM and Forbidden Stars, though.
There is a digital Battlelore game as well, Battlelore:Command, if anyone is interested in checking this OOP game out. Been a stretch scince I've played it but IIRC it is a series of battles with a narrative link.
It seemed like FFG had two things: a generic C&C+ rules system, and the ASOIAF license, and they decided to just smash them together and hope people bought it. It absolutely made little sense in a series of books where the early battles were barely detailed, and were mostly over in the span of three pages.
jason10mm wrote: ...and IIRC its big "innovation" on the C&C formula was more impact of specific leaders. Seemed like something that could easily lend to a more fantasy battle system versus the historic based GMT C&C stuff. Westeros specifically seemed like a poor fit for C&C since there are precious few battles in the books described in any detail and the battles everyone WANTED, i.e. versus the White Ones and their ice spiders, never materialized after several decades.
It's also funny that you can still find Battles Of Westeros stuff on cheap clearance nearly a decade after its release. Talk about the proverbial "swing and a miss."