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Sky Pirates-Whatever happened to “We Raid, We Pillage?”- A Libertalia: Winds of Galecrest Review

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20 Apr 2022 12:51 #332521 by WadeMonnig
The most obvious change is the artwork by Lamaro Smith....

In previous reviews of Stonemaier games, I've mentioned their passing resemblance to a company known as Working Designs. Working Designs was a Video game publisher who specialized in localization of games and in creating deluxe (and collectible) versions of those games. Later in their life cycle, WD began tweaking those games (with the blessing of the original creators) to provide a better gaming experience. Of course, this came with the praises of some gamers and the spewing of bile by others who claimed the original vision was compromised. I hope Stonemaier is ready for the same type of reaction to Libertalia: Winds of Galecrest (Despite them having Libertalia creator Paolo Mori collaborating for all of the changes). At risk of spoiling my thoughts on the modifications implemented in this release, I think Winds of Galecrest has been taken from a borderline great game and evolved it into one that firmly resides in the “Cutthroat Classic” category.

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24 Apr 2022 07:19 #332522 by thegiantbrain
Thanks for the review. Really tempted by this one as I regularly accommodate a large number of players.
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24 Apr 2022 20:06 #332531 by WadeMonnig
Probably goes without saying but it works best with at least one person who has played before and knows the cards. I generally narrate the rounds, but once everyone has the general idea, it goes super quick.

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25 Apr 2022 03:02 #332536 by Michael Barnes
I think I’m gonna get this, I liked the original from playing on BGA but it is one of those “almost but not quite” games. This looks like it may bring it home. Love the new art, far better than the silly ass Pirates of the Caribbean junk.

Paolo Mori is quite an underrated designer IMO.
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25 Apr 2022 12:41 #332543 by WadeMonnig

Michael Barnes wrote: I think I’m gonna get this, I liked the original from playing on BGA.

I was tempted to explore how this game almost screams "This would be so great as an app with daytime/dusk powers run behind the scene!" But I think it would lose as much as it gains without the tabletop banter and reading other players in person.

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