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Sky Pirates-Whatever happened to “We Raid, We Pillage?”- A Libertalia: Winds of Galecrest Review
- WadeMonnig
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- D8
In previous reviews of Stonemaier games, I've mentioned their passing resemblance to a company known as Working Designs. Working Designs was a Video game publisher who specialized in localization of games and in creating deluxe (and collectible) versions of those games. Later in their life cycle, WD began tweaking those games (with the blessing of the original creators) to provide a better gaming experience. Of course, this came with the praises of some gamers and the spewing of bile by others who claimed the original vision was compromised. I hope Stonemaier is ready for the same type of reaction to Libertalia: Winds of Galecrest (Despite them having Libertalia creator Paolo Mori collaborating for all of the changes). At risk of spoiling my thoughts on the modifications implemented in this release, I think Winds of Galecrest has been taken from a borderline great game and evolved it into one that firmly resides in the “Cutthroat Classic” category.
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- WadeMonnig
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- Michael Barnes
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- Mountebank
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Paolo Mori is quite an underrated designer IMO.
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- WadeMonnig
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I was tempted to explore how this game almost screams "This would be so great as an app with daytime/dusk powers run behind the scene!" But I think it would lose as much as it gains without the tabletop banter and reading other players in person.Michael Barnes wrote: I think I’m gonna get this, I liked the original from playing on BGA.
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