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A Red Rising - Collector's Edition Board Game Review
The quick and dirty explanation of Red Rising is that you play a card, do it's deploy action and then pick up a different card and gain one of the games resources. A quick and dirty review of Red Rising would be that Stonemaier games really thought putting Fantasy Realms and the Red Rising Universe together would be cool. Neither of these quick and dirty's are particularly accurate. Red Rising is more than “Pick a card, Discard a card” but it is going to make me feel dirty for wanting to use the corporate buzz word “Synergy.”
Re the game, I think it's fine but I think Fantasy Realms is the same thing but just better. Adding the board and the additional rules and complications did not make the game better or more fun imo.
The lack of a sarcasm font failed me there. I listened to the first audio book after playing the game and thought that would be a funny way to sum up the review.
Ah_Pook wrote: Its certainly not about having a good time, so much as it's about adolescents being put into a weird Battle Royale kind of situation for... Um... Sci fi reasons? Genre requirement reasons?
I was ready to dismiss the board as extra fluff with no impact but going over our tally sheets, it was apparent that the tracks can make a real impact on the scoring. I think it can help balance scorewise when the cards you want aren't coming out and you focus on the resources.
Ah_Pook wrote: I think it's fine but I think Fantasy Realms is the same thing but just better. Adding the board and the additional rules and complications did not make the game better or more fun imo.