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Lose and Learn
Min-maxer is a bit of a misnomer. Tryhard. Getting closer. Optimizer? Optimist - one who kicks ass half full.
I've spent the majority of my gaming life wanting to win, or at least wanting to avoid losing, but I've kicked that habit, and here's how and why. By cutting my emotional ties with winning, I feel better, and in some cases, even win more anyway.
But a game that allows a player to just act in a way to spoil the other players but has no direct counter is just a badly designed game.
I feel like a lot of designers often do have a type of play in mind and don't do the playtesting necessary to stress the boundaries and corners of their designs to mitigate guys like you. Players kind of have to have an agreement to not stress the game in certain ways.