Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35539 2
Hot
KK
Kevin Klemme
January 27, 2020
21085 0
Hot
KK
Kevin Klemme
August 12, 2019
7616 0
Hot
O
oliverkinne
December 19, 2023
4433 0
Hot
O
oliverkinne
December 14, 2023
3876 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2323 0
O
oliverkinne
December 07, 2023
2758 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2434 0
O
oliverkinne
November 30, 2023
2695 0
J
Jackwraith
November 29, 2023
3236 0
Hot
O
oliverkinne
November 28, 2023
2126 0
S
Spitfireixa
October 24, 2023
3874 0
Hot
O
oliverkinne
October 17, 2023
2779 0
O
oliverkinne
October 10, 2023
2515 0
O
oliverkinne
October 09, 2023
2454 0
O
oliverkinne
October 06, 2023
2655 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Tiny Epic Vikings Review - Not Particularly Shiny

More
03 Apr 2023 09:00 #338872 by Jackwraith
I'm a Tiny Epic fan, as any casual review of...

In a case of function over form, TEV suffers from a lack of theme.

Read more...
The following user(s) said Thank You: ChristopherMD

Please Log in or Create an account to join the conversation.

More
03 Apr 2023 10:22 #338873 by dysjunct
Great review as always. The bloom is a bit off the rose for me with the TE series; I love the tinyness but I lately find myself wishing they’d trade in a bit of the epicness for a simpler and more streamlined package. They cram so much into the box that it creates unclarity, weird edge cases, vague rules, etc.; all of which means it’s a pain to relearn, a pain to teach, and so they just don’t come out as much as they should — if I’m going to relearn and teach a complex game, my instinct is that it should have the table presence to justify it. A silly attitude perhaps.
The following user(s) said Thank You: Jackwraith

Please Log in or Create an account to join the conversation.

More
03 Apr 2023 10:48 #338875 by Jackwraith
Thanks. And, no, I don't think that's a silly attitude at all. I've been having some similar feelings about the last couple releases. I really like Dungeons as a dungeon crawler, but the amount of rules and icons packed into it make it mildly onerous to teach and to re-teach, since few players that I've encountered have remembered how things operate from one session to the next. I'm afraid that Vikings will run into that same problem, in that a lot of it simply doesn't feel intuitive. Of course, my favorite among the series is Western, which some can also make that claim against, but I think it's a relatively simple game, whereas Vikings and Dungeons clearly aren't. When you add rules that don't feel intuitive AND bury them amongst a ton of other rules, it can start to lead to some frustration. I totally feel that. I still like all of them, but the trend of the last couple years is a mild concern.
The following user(s) said Thank You: Gary Sax, dysjunct

Please Log in or Create an account to join the conversation.

More
03 Apr 2023 13:45 #338880 by dysjunct
I think an easy improvement would be to get rid of all the alternate game modes in the rulebook. Just keep it as a simple all v. all. If people really want to play coop, semi-coop, teams v teams, one v many, or solo ... throw the PDFs up on the website and let people print them out. Use the extra space to write a rulebook that is clear and easy to follow and look up rules in.
The following user(s) said Thank You: ubarose

Please Log in or Create an account to join the conversation.

More
06 Apr 2023 15:07 #338922 by Jackwraith
I hear you. I've been one of the more outspoken on various fora against the constant, entitled whines ("Will there be SOLO play?!!!") of those who think that board gaming should be an isolated affair like most conduct their video gaming. But there's no denying that there's a market for that approach and, given the tight windows that Gamelyn seems to operate in, it's probably much easier to incorporate all of that into one production effort, rather than trying to section it off (e.g. "Refer to our website for solo play!", instead of "Buy our game with solo rules included!") It's likely been analyzed to be a marketing drag. The blowback that Leder and Cole Wehrle got from saying that Arcs, their upcoming effort, would only be a 3+ player game was remarkable for its petulant persistence. (They have since rescinded that decision, as development led to uncovering ways to make a 2-player experience workable; still no solo rules, though, for all you isolationists out there.)
The following user(s) said Thank You: dysjunct

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.242 seconds