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The May Getaway Gaming Weekend
- Sagrilarus
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Just got back from my groups May Gaming Weekend, where seven of us spent three and a half days doing nothing but gaming and eating crap food. This first post will only cover the gaming.
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- southernman
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- Jackwraith
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Really glad you're still enjoying BBTM. That's another on the "never trade/sell" pile. OTOH, I'm thinking of shipping Nexus Ops out the door again. I keep trying to become attached to it as with my other favorite DoaMs and it's just not there for me. There's the dividing line between simple and simplistic and it falls too much on the latter end of that scale. (I realize I'm committing about 15 different forms of F: AT heresy in those previous sentences but, there it is.)
That full-on game of Firefly sounds awesome. Gotta try to put one of those together, but I never picked up Blue Sun or Kalidasa so I'm a couple steps below maximum velocity.
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- Sagrilarus
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I know I'm a minority opinion on Root. But jeeze, I keep trying to let it impress me and each time I find myself disassembling the game's running gear in my mind as I'm playing, trying to figure out what it is that makes it so clunky. If that's happening and I'm not even trying it's a sign that the game just doesn't work for me. The tinker-toy aspect of it is not sufficient to grab me, and I'm not going to power through 20 plays to get to a place where I can enjoy the greater package, not when there are dozens of games, perhaps hundreds, I take more enjoyment from. I get a lot of downvotes for this, but what am I supposed to do?
Root lovers are like Apple iPhone lovers. There's a deeper relationship to the game in them than you would expect on the surface. Those of us on the outside don't see it for some reason.
As for Uba's call out of dynamite titles, hell yeah. One great weekend of gaming. If you like let's pick a spot near an Amtrak station and meet in the middle for a mini-con someday. Anyone can come, but the games are invite-only.
I'll mention that some jaundiced eyes hit my uber-beat copy of Buffy when I pressed for them to play it. But man, they were hooked. I had a pretty good understanding of the rules, but I play so rarely. At one point after a correction one of them asked "when was the last time you read the rules?" and I answered "about 2008 or so." At that point I was let off the hook.
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Blood Bowl isn't going anywhere. I somehow missed all the BBTM games this weekend, but I did find it interesting that the group still hasn't opened Sudden Death yet. I get that no one wants to open it without me, but I think it speaks to the depth that the base game has that it's been played so many times and no one has complained about not having the expansion available.
Heat: Pedal to the Metal was fun. I enjoyed it as much as the first play. The set up took a little longer than I was hoping for, but I think the payoff is worth it. It concerns me that there are SO many upgrade cards, but you'll only have three per player in play at a time. It reeks of an obscene amount of content to make for replayability's sake. But I think there is enough game here to not necessarily need it. Perhaps we play a super-mod race with six upgrades? That's the beauty, you can do that.
All and all, excellent weekend of gaming!
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- southernman
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- Jackwraith
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Sagrilarus wrote: I know I'm a minority opinion on Root. But jeeze, I keep trying to let it impress me and each time I find myself disassembling the game's running gear in my mind as I'm playing, trying to figure out what it is that makes it so clunky. If that's happening and I'm not even trying it's a sign that the game just doesn't work for me. The tinker-toy aspect of it is not sufficient to grab me, and I'm not going to power through 20 plays to get to a place where I can enjoy the greater package, not when there are dozens of games, perhaps hundreds, I take more enjoyment from. I get a lot of downvotes for this, but what am I supposed to do?
Will never tell anyone how to have fun. If it doesn't work for you, it doesn't. Cole (and Patrick) have both frequently said that they're in the business of making someone's favorite game, not everyone's.
Sagrilarus wrote: As for Uba's call out of dynamite titles, hell yeah. One great weekend of gaming. If you like let's pick a spot near an Amtrak station and meet in the middle for a mini-con someday. Anyone can come, but the games are invite-only.
Was talking to a friend recently who took a month to do one of Amtrak's cross-country tours when he got out of law school and before he started his first post-grad job at a major firm. If we could find a dining car with large enough tables, Can you imagine how much of a blast that might be to spend a week rolling around the country while rolling dice? But, yeah, I'd be fine just trying to find some kind of locus spot like you're suggesting and finally meet some of you in the non-electronic world.
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Level 7 Invasion sounded familiar, so I looked it up. I actually played once, pre-pandemic, but I couldn't shake the feeling that this game was playtested using a Risk board. It had some ideas, but I didn't feel like those ideas converged into an enjoyable game.
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- Sagrilarus
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but I couldn't shake the feeling that this game was playtested using a Risk board.
Absolutely no doubt in my mind.
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Sounds like a good weekend though; glad you had fun. I have a similar AirBnB house con coming up in July and am getting pretty hyped.
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- Sagrilarus
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We’ll all need an address and check-in time. I’ll bring Buffy.dysjunct wrote: Sounds like a good weekend though; glad you had fun. I have a similar AirBnB house con coming up in July and am getting pretty hyped.
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- Virabhadra
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- Jackwraith
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Shellhead wrote: Root does suck the hairy root. The asymmetry offers the illusion of depth, but each player role is scripted and the limited player interaction feels muted because effectively nobody is playing the same game.
FFS, come on. Like I said, I'm not going to tell people what to like. It's perfectly fine if you don't like Root, but this is horseshit from beginning to end. No one's role is "scripted." Yes, you shouldn't try to play the Woodland Alliance like the Marquise; basically because you can't. But everyone is, in fact, playing the same game (e.g. trying to get to 30 points first) and you have to know how to play your cards and respond to the other factions that are in play to get the most out of what you're doing. It just actually takes some grasp of the strategic angles that each faction provides and then understanding how those angles intersect with those around you. If you've played a game of Root without "player interaction", it's because either no one at the table knew what the fuck they were doing or didn't actually try to figure it out. That's not the game's fault. It does take more than one session to learn how to play, believe it or not.
Sorry to bring the dark clouds to your thread, Sag. I'll just stay out of it.
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