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What Could Probably..err..Possibly Go Wrong? A Moon Colony Bloodbath Board Game Review

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06 Oct 2025 00:00 #344133 by WadeMonnig
Moon Colony Bloodbath: Building the Moon Colony is the engine...

“I.T. Department, this is Ai speaking, how can I help you?”

“Yea, My engine keeps breaking down...”

“Have you tried feeding it more humans?”

“Of course I have tried turning it off and on again...wait, what?”

Read more...
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06 Oct 2025 09:20 #344134 by hotseatgames
Ha! I love the loneliness card. It would have been funny to do something like that in Phantom Division but our 'solo' card is called Lone Wolf.
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06 Oct 2025 10:34 #344138 by Jackwraith
Sounds fantastic. I appreciate "semi-co-op" games that aren't even officially that, but just players trying to argue their case to keep going because they know they'll have an edge in just one more turn...
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08 Oct 2025 14:26 #344147 by san il defanso
My one game of this did not impress me very much. It's definitely a game of entropy, which I don't think is my gig. Maybe I'd feel better on a second game, but I don't think it's going to get one if I have any choice in the matter.
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10 Oct 2025 11:23 #344165 by dysjunct
Played this for the first time last night, only 2p though. Clever idea and pretty fun. The engine-building felt a bit like RFTG-lite, plus the deck destruction of Flamme Rogue (except the deck is shared). But the engine-building is secondary to trying to hold on as everything crumbles around you.

It's definitely a game of entropy and you have to enjoy the narrative of your hapless colony collapsing as people murder each other or get vented into vacuum.

Plays fast and doesn't have much rules overhead. I'd play it again, might pick it up.
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11 Oct 2025 17:03 - 11 Oct 2025 17:05 #344167 by Msample
I played this at WBC. The name and artwork are great; the game play fell a little flat to me. But I can see the appeal.
Last edit: 11 Oct 2025 17:05 by Msample.

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