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Push it Real Good (Your Luck) : A Sea Salt and Paper Board Game Review

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17 Oct 2025 00:00 #344199 by WadeMonnig
How many souls were sold at the inception of this...

Get up on this.

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17 Oct 2025 09:36 #344200 by hotseatgames
Based on this, I don't think this game sounds like it's only for the sexy people.
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17 Oct 2025 09:37 #344201 by Jackwraith
So, do those two rules issues make you think that they were part of the design and that's just the game's level of complexity or issues that were introduced to resolve an even larger design problem (i.e. a way to get out of the corner they'd painted themselves into)?
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17 Oct 2025 10:17 - 18 Oct 2025 00:17 #344202 by WadeMonnig

Jackwraith wrote: So, do those two rules issues make you think that they were part of the design and that's just the game's level of complexity or issues that were introduced to resolve an even larger design problem (i.e. a way to get out of the corner they'd painted themselves into)?

The "They Score only thier color" rule really feels like it was a late addition to add a push your luck element and to throw in a catch up mechanism. The other is just quirky, draw one card from the Discards and keep it OR draw two from the deck and keep one.
Last edit: 18 Oct 2025 00:17 by WadeMonnig.
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17 Oct 2025 10:54 #344203 by WadeMonnig

hotseatgames wrote: Based on this, I don't think this game sounds like it's only for the sexy people.

Ah, a person of culture. It's a Thang, do what ya wanna do.
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