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Pax Pamir 2nd Edition
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I think the scoring in this game is a bit mindbending, in true Pax style, but this time it has that twist of factions and being the winning/2nd/3rd person within the same winning faction or just playing to max your board with the most pieces.
I'll set up a Ren VASSAL game for the three of us, I'd like to get back to it, love that game. I think I have both y'all's emails. I know I have NotSure's.
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Gary Sax wrote: The economy in the game is extremely tight, as far as I can tell there's no money permanently added into the game ever besides what players start with!
There's a single event card to watch out for which adds money. It's a doozy.
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Say I spend 6 rupees on a gift action. Where do those six rupees go on the right side?
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Then they go on I think their website to sell the ones that are left. I know Wehrle said that there are a few sets of metal coins too, but they're limited. I didn't bother with the metal coins though they do look very cool.
mezike wrote: I'd love to hear more about this new edition of Pax Pamir. I pulled out from the KS at the last minute because it was going to cost too much to get a copy of a game that I would struggle to get played and I don't have a need for a sixty quid shelf ornament. It does however look amazing both in terms of presentation and gameplay.
I'll definitely talk about it if/when I get some plays in, my thoughts on this one are pure BS right now. My instagram has more comments on Pax scoring more generally and the components:
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Gary Sax wrote: Can you guys clarify in your own words where the money goes when you spend money as part of an action (e.g. the gem action, the build action). It goes on the right side of the offer tableau, but I am confused as hell because of the word.
Say I spend 6 rupees on a gift action. Where do those six rupees go on the right side?
yet to play, but from rules and watching:
all costs should be even numbers. those 6 rupees will be paid to the 3 columns of cards from right to left. So, top & bottom of columns 6,5,4 would each get a coin.
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2p this game can be brutal. Depending on the tableau, you can put your fucking *foot* down on people in terms of constraining their access to one or more of the resources. In particular, if you aren't smart and thinking ahead, you can be stuck without a taxation card in your tableau and an opponent who is just doing actions, building armies, and putting all that money on the far right side of the board that you can't get to.
I'm slightly torn about the way that you can directly attack tribe pieces when there's an army host sitting there in front of it. I get it, it'd be too much to have to get rid of all the armies before you got to the tribes given how fast armies regenerate... but it does mean that all of your tribes (and therefore political cards) are super vulnerable to just getting battled out.
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I remember reading somewhere that at one point the armies protected the tribes, but that probably made things too static.
I guess it would encourage people push enemy coalition blocks out of 'your' territories.
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btw, I do think it's working as designed and feel balanced so far, it's just I'm used to playing Renaissance where I find cards and game state a tad more stable.
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Since the Overthrow rule only affects Political (purple) cards, that's kind of irrelevant as well in this instance.
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Boy, I tell you, these first three Pax games have depths and depths. I got carried away and wrote about the huge contrast between Ren and Pamir economic systems:
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