Heroes of Terrinoth - In Stores Now

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14 Nov 2018 10:51 #286134 by Josh Look

GorillaGrody wrote: Blessedly, there’s no campaign. Not even a hint of one. It’s great.


Wow! Color me impressed. That’s good news.

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14 Nov 2018 11:17 #286136 by Joebot
As with every Terrinoth-themed boardgame, there's only one question that really matters -- can I play as Red Scorpion? If not, that's a dealbreaker.

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14 Nov 2018 18:20 #286181 by Sevej
Owned the original one and enjoyed it. If they expand this in interesting ways, I may go for it again...

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15 Nov 2018 10:36 #286206 by BaronDonut
I've talked about my ambivalence about dungeon crawlers before, but this one really hits the spot for me. The unnecessary bits are effectively abstracted so the focus can be on tough, fun decisions (like, why do games need ranges for abilities? this game understands that only two types of distance matter: close and far away).

The last third of our game did get a little grindy, as enemy after enemy kept pouring out of the deck in a way that made it a slog, but I think this might be a peculiarity of our particular scenario.

It also might have the best flavor text in an FFG game, in that it's mercifully short. "Hey, there's a big battle over in Magic Forest! Better go beat the bad guys or stuff will happen! Isn't Terrinoth fun!"

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