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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Axis & Allies & Zombies

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28 Jun 2018 06:42 #276458 by Josh Look
Replied by Josh Look on topic Axis & Allies & Zombies
I’m not a fan of either A&A or zombies, so yeah, I think I get to say that I’m not trying it.
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28 Jun 2018 08:13 #276464 by Black Barney
I really hope that both the Axis and the Allies can set aside their differences to deal with their common enemy, the zombie horde
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28 Jun 2018 10:47 - 28 Jun 2018 10:47 #276471 by jeb
Replied by jeb on topic Axis & Allies & Zombies
Dang, Barney. That makes this really interesting. Zombie tropes explore the psychology of the breakdown of shared humanity; the same shared humanity Nazism denies as it exterminates Jews, Roma, the disabled, homosexuals, &c. The zombie motif makes comfortable, well-off people confront their fears of change—"If my child/spouse/neighbor becomes One Of Them, could I kill my own child/spouse/neighbor?" In the setting of WWII, would Nazis continue the liquidation of untermenchen when todmenschen become the threat?
Last edit: 28 Jun 2018 10:47 by jeb.
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28 Jun 2018 11:06 #276472 by Black Barney
yeah it has all sorts of moral ramifications that could be taken into account. The Allies could sell their souls and decide to look the other way about what's happening in Poland in order to back solid Axis support against this new threat. Has a very Game of Thrones-feel to it, on how waring houses need to band together against the army of the dead.

Churchill: Listen...Germany... we need to band together against this threat to our way of life.

AH: nein.

Churchill: We think the zombies are gay.

AH: ya...ok then.
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28 Jun 2018 11:17 #276474 by ubarose
Replied by ubarose on topic Axis & Allies & Zombies

jeb wrote: Dang, Barney. That makes this really interesting. Zombie tropes explore the psychology of the breakdown of shared humanity; the same shared humanity Nazism denies as it exterminates Jews, Roma, the disabled, homosexuals, &c. The zombie motif makes comfortable, well-off people confront their fears of change—"If my child/spouse/neighbor becomes One Of Them, could I kill my own child/spouse/neighbor?" In the setting of WWII, would Nazis continue the liquidation of untermenchen when todmenschen become the threat?


It's the casualties that become the zombies, so it's your brothers in arms that become the zombies. That's pretty interesting. Also, interesting, you could win a battle against your opponent but if there were to many casualties on either side or both, you may have to abandon the area to the zombies. On the other hand, you might do that on purpose to create a barrier of defense.

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28 Jun 2018 11:22 #276475 by Black Barney
putting a bunch of parachutes on zombies and dropping them into Dresden instead of firebombs seems like an absolutely brutal tactic as well. Actually, i don't even think you need parachutes.

"ok, deal with this now"
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28 Jun 2018 11:35 #276476 by SebastianBludd
I'd like to see a deck of event cards in the game, sort of like the decks in Risk 2210 AD. Something to shake things up to keep the zombie behavior unpredictable and allow the players to sic zombies on each other, move them away, things like that. You wouldn't want to make the game too fiddly (it is A&A, after all) but it would be nice if the way the zombie faction behaves has wrinkles beyond "casualties become zombies".

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28 Jun 2018 11:51 - 28 Jun 2018 15:55 #276478 by Erik Twice
Replied by Erik Twice on topic Axis & Allies & Zombies
Interestingly enough, there are more train games than there are zombie games. Not kidding.
Last edit: 28 Jun 2018 15:55 by Erik Twice.
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28 Jun 2018 11:52 #276479 by ubarose
Replied by ubarose on topic Axis & Allies & Zombies

SebastianBludd wrote: I'd like to see a deck of event cards in the game, sort of like the decks in Risk 2210 AD. Something to shake things up to keep the zombie behavior unpredictable and allow the players to sic zombies on each other, move them away, things like that. You wouldn't want to make the game too fiddly (it is A&A, after all) but it would be nice if the way the zombie faction behaves has wrinkles beyond "casualties become zombies".


There's going to be some kind of spawn deck for the zombies, so some will spawn spontaneously in territories. The zombies prevent production, so if a couple appear in location that you need for production, you'll have to go deal with them. Technical advancements include zombie mind control, and a convoy than can be used to transport zombies to your opponent's territories.
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28 Jun 2018 12:08 #276481 by Shellhead
Replied by Shellhead on topic Axis & Allies & Zombies

Erik Twice wrote: Interestingly enough, there are more train games than there are zombie games. No kidding.


There will inevitably be a zombie train game.
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28 Jun 2018 12:27 - 28 Jun 2018 12:28 #276484 by Colorcrayons

Erik Twice wrote: Interestingly enough, there are more train games than there are zombie games. No kidding.


Awwwww sheeeeeeeiiiiitt.

Erik is straight up, dunkin' on foo's. All net, yo!
Last edit: 28 Jun 2018 12:28 by Colorcrayons.
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28 Jun 2018 13:26 #276494 by fightcitymayor

Michael Barnes wrote:

ubarose wrote: You're wrong. It sounds awesome. It's got chainsaw tanks.


I collect and play Warhammer. My “games with chainsaw tanks” quota is full.

Ahhh... but do you have chainsaw tanks ON THE EASTERN FRONT ?!?!?
Answer the question, sir!
I have no further questions, your honor. The defense rests.

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28 Jun 2018 13:28 #276495 by Cranberries
Replied by Cranberries on topic Axis & Allies & Zombies
"There will inevitably be a zombie train game."

We need a board game theme generator.

The different variables could include:

1. Mechanic (dudes on a map, pick up and deliver etc.)
2. Core setting (medieval Europe, business world, space)
3. Special twist: (zombies, cannibals, Plague)
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28 Jun 2018 14:00 - 28 Jun 2018 14:01 #276496 by the_jake_1973
Card Drafting, Business Setting, Zombies.

Dead Island: Zombie Resort The Game
Last edit: 28 Jun 2018 14:01 by the_jake_1973.

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28 Jun 2018 14:13 #276499 by Shellhead
Replied by Shellhead on topic Axis & Allies & Zombies

cranberries wrote: "There will inevitably be a zombie train game."

We need a board game theme generator.

The different variables could include:

1. Mechanic (dudes on a map, pick up and deliver etc.)
2. Core setting (medieval Europe, business world, space)
3. Special twist: (zombies, cannibals, Plague)


It's interesting that we have so many zombie games and movies, and so few cannibal games and movies. Many zombies in the media could easily be replaced with cannibals. I guess there is just something too threatening and taboo about sentient human flesh-eaters.

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