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Warhammer Age of Sigmar
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in order to evoke these epic stories on the tabletop contained in this 320-page hardback book.
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- GorillaGrody
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- Michael Barnes
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I have al my stuff, going to start building tonight I think. So pysched about the new paints.
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- Michael Barnes
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I just built all the Nighthaunts...I thought the push fit was great.
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- GorillaGrody
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Michael Barnes wrote: I think some kind of B&W scheme would look really cool... it would require Golden Demon skill though.
I just built all the Nighthaunts...I thought the push fit was great.
What's your strategy for assembling miniatures so quickly? Do you remove the flash and clean up the clip points? I take forever when doing model prep.
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Menat wrote:
Michael Barnes wrote: I think some kind of B&W scheme would look really cool... it would require Golden Demon skill though.
I just built all the Nighthaunts...I thought the push fit was great.
What's your strategy for assembling miniatures so quickly? Do you remove the flash and clean up the clip points? I take forever when doing model prep.
Barnes actually just haphazardly clips things from the sprue and glues them together. Not necessarily according to the manual, but just "together" (arms on heads, two torsos, etc.).
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Menat wrote: What's your strategy for assembling miniatures so quickly? Do you remove the flash and clean up the clip points? I take forever when doing model prep.
agreed. I can get through scalpeling the clip points pretty quickly, and that's actually oddly satisfying. but it takes me soooo long to scrape the damn mold lines. Especially demoralizing on older troops units, where there are a bunch of them and they all suck.
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- GorillaGrody
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PavingMantis wrote: Wow. Cleaning mold lines on some of these nighthaunts is a daunting prospect. I'm not sure how to do it without breaking the really fragile parts they're on. I usually clean them without question... Anyone just skip it?
Honestly, yeah. I mean, I do what I can, but my painted figures feature a good number of flaws.
When painting, I try to get away with anything I can, and take no pleasure from a job well done if it cost me a lot of time and trial and error. I take a lot of pleasure, however, from happy mistakes and improvised effects I didn't realize would work.
I gravitate towards models that can visually accommodate flaws and improvisation: Nurgle, Sylvaneth, now these Nighthaunt. I kind of dislike Khorne and Stormcast and every kind of space marine because they're meant to be these shiny, perfect, paint-within-the-lines husks on which every flaw sticks out.
I'm trying out a mussy bronze effect on the Soul Wars Stormcasts, just to see if I like painting them any better this time.
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- Michael Barnes
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I have very mixed feelings about the Nighthaunt models. I love them, but I think they are way too CAD designed. I mentioned this in the forums, that they don’t make sense...skull face and arms that aren’t skeletal...two different cloak surfaces...some oddities in sculpt due to the push-fit...and they kind of lack enough differentiation. There is a sameness to several of the unit types, again owing mostly to the CAD designs. Even the heroes (barring the incredible Olynder model) lack character.
But they are pretty easy to paint...I also favor models that allow for a little sloppiness. I like to paint quick and move on, the stuff I like to paint best is ALWAYS the kind of stuff where dry brushing, washes, and technical paints carry the day. Stormcast are OK, the secret is to let them be mediocre. They look fine with a spray of Retributor Armor, some Reikland Gloss, and a simple two-step base/highlight on the blues, blacks, and browns.
I haven’t played with the new rules yet but they are really only very slightly adjusted. The BIG change is actually Maligh Sorcery, which is...I think not being fully appreciated. It is quite innovative, putting physical representations of spells on the board. It pushes AOS toward some different concepts, but because it is a separate expansion, I fear it won’t be as widely adopted. I saw some folks playing in the shop yesterday and none of them were using it.
The box set is as good as Dark Imperium was last year...I actually might like it better. Just a lovely product all around.
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Michael Barnes wrote: I haven’t played with the new rules yet but they are really only very slightly adjusted. The BIG change is actually Maligh Sorcery, which is...I think not being fully appreciated. It is quite innovative, putting physical representations of spells on the board. It pushes AOS toward some different concepts, but because it is a separate expansion, I fear it won’t be as widely adopted. I saw some folks playing in the shop yesterday and none of them were using it.
The box set is as good as Dark Imperium was last year...I actually might like it better. Just a lovely product all around.
My opponent and I will play without Malign Sorcery forever (Khorne and Kharadron, tons of magic to throwaround!). We might get more of a taste when I experiment with Nighthaunt and my opponent adds some Pestilens or Slaves to Darkness to his force for magic.
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stormseeker75 wrote: I'm going to do my own paint scheme instead of the blue and green. Thinking pink and purple.
That's exactly what I'm planning. A duller, less vibrant purple for the Chainrasps going all the way up to bright pink on the leader units.
I'm not planning to clean the mold lines. I've given up on anything that adds more time to my already daunting paint queue.
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- Michael Barnes
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I just do what’s on the box, usually- the studio schemes are usually very well considered.
That said, I am flummoxed by the Chainrasps.
I’ve decided to NOT do the black cloaks because it just looks too stark. So I’ve painted all the cloaks back to white and I’m trying Nighthaunt Gloom and then Nuln Oil.
I think one of the most important skills to learn in mini painting is to EMBRACE MEDIOCRITY. I saw a video where a guy said this and I was like “yeah, for real”. Especially with large units, where the only time you will notice a tiny, errant splodge of paint or a sloppy highlight is -while you are painting it-. On the tabletop, anything painted to at least a half decent standard looks great. Held up for judging at the Golden Demon contest, that’s different. And invariably, you pick up models you kind of thought were crap 6 months later and you’re like “huh, that looks better than I remembered”. The mind plays tricks on you while you are painting. Especially while watching Duncan, looking at White Dwarf, or whatever. You get to thinking that the ‘Eavy Metal standard is what you have to be aiming for...
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