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The Gothic Game 2nd Edition Announced
The object of the game is simple... to kill every other player on the board! The original is an odd little gem from England. It's essentially a roll and move game with a board depicting a big, spooky haunted mansion. You move about the mansion, acquire weapons to assist in your murder spree (I'm serious), suffer the horrid effects of torture devices, get chased by Dracula (and possibly drained of blood and turned into a vampire yourself), pour boiling oil on your friends, etc.
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Back when I was tentatively in touch with the designer and trying to figure out how to pull out a 2nd edition, one thing I was clear about was making the game one hundred percent playable in its original form. I hope these guys do that.
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Special player powers...god, I hope not. But I think that is where this is heading.
They actually polled people on Twitter to gauge interest in roll and move...if they take out roll and move, I’m out.
Of course this is a Kickstarter so we’ll see more when their campaign goes up, whenever that is.
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However, I think it could stand a clean up of a few ambiguities:
- Landing on a space during your movement vs ending your movement on a space.
- What happens to a player if they are in the vault when Dracula returns?
- When you control another player's movement, do you just indicate the direction they go when their move starts, or do you control their entire movement.
Also
- Having "Keep" vs "Play Immediately" on the cards would help.
- Marking the entrances that you come in on from the Moat with their entrance numbers.
- Making the doors to the rooms a bit easier to see.
But other than those few things, it's pretty perfect just as it is.
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Uba:
1. Only ending your movement matters.
2. Bit.
3. Entire movement.
I don't think the game is perfect, however. It needs a clock or external force driving the players into conflict. If you've played Towerfall, the screen begins to contract after about 45 seconds.
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And there REALLY needs to be more cards.
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moofrank wrote: If you want a second for an interview, I am so curious. I know a publisher who was in contact with the original author, but could never lock down the rights.
Uba:
1. Only ending your movement matters.
2. Bit.
3. Entire movement.
I don't think the game is perfect, however. It needs a clock or external force driving the players into conflict. If you've played Towerfall, the screen begins to contract after about 45 seconds.
We play that if you pass over a green square you can use the secret passage and continue your movement where you come out. It speeds up the game, essentially making the board smaller and makes it much easier to end you movement adjacent to another player.
For number 2, you mean "bit" as in dead, right?
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