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Machi Koro Legacy
Machi Koro Legacy is an all new 10-game campaign with hidden objectives and an amazing narrative arc set in the world of the Machi Koro city building card game. Players are still rolling dice, building landmarks and collecting income, but hidden changes unlock deviation in the way things proceed.
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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Fish on a bike here, folks. Fish on a bike.
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- SuperflyPete
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- Salty AF
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gph.is/2MP5tKE
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- SuperflyPete
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This guy was a Heroscape designer. This shit is so beneath him. It’s like Einstein creating special relativity and then quitting physics to sell football branded garbage cans.
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I'm a big fan of Rob's and have listened to a lot of the podcast interviews in the past. Betrayal is probably closest to the game that originally spawned the idea, Clue(do). "Why do they keep inviting Colonel Mustard? He always kills someone."
I know it sounds silly, but I think that a Monopoly Legacy that morphs into some kind of Netrunner game where you control both corps and hackers would be killer.
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SuperflyTNT wrote: What fucks me up more than anything is that Rob Daviau is literally making everyone forget how clever he is while simultaneously cleverly trolling the whole hobby by taking any possible permutations of game and making a shitload of money slapping Legacy on the front.
This guy was a Heroscape designer. This shit is so beneath him. It’s like Einstein creating special relativity and then quitting physics to sell football branded garbage cans.
I'm not happy about Machi Koro Legacy even existing, but I understand it. This hobby doesn't pay well, so if somebody manages to stumble onto a steady revenue stream or a big payday, they are going to keep working it as long as possible. This is what happened to Steve Jackson, who was once considered a top game designer and now just churns out Munchkin expansions and plush Cthulhu dolls.
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