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Mycelia Board Game Review

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Aftershock by Alan Moon

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29 Jan 2019 11:04 #290989 by ubarose
In Aftershock, players will spend money to acquire planning cards, which...

The world has been hit with mega earthquakes. The worst destruction has devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory.  

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29 Jan 2019 19:02 #291044 by cdennett
And that cover is...awful... This does not seem like a game they needed to Kickstart.
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29 Jan 2019 21:36 #291062 by Josh Look

cdennett wrote: And that cover is...awful... This does not seem like a game they needed to Kickstart.


I don’t think that the game is the only place where there’s a disaster going on.

Check those “deluxe” upgrades. Taller bridges? You have to be shitting me.

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29 Jan 2019 22:51 - 29 Jan 2019 22:51 #291066 by themothman421

Josh Look wrote:

cdennett wrote: And that cover is...awful... This does not seem like a game they needed to Kickstart.


I don’t think that the game is the only place where there’s a disaster going on.

Check those “deluxe” upgrades. Taller bridges? You have to be shitting me.


And in true kickstarter fashion, there's a shiny expansion map locked away in the highest stretch goal. I'm sure it's not a map that was either A.) lightly playtested or B.) used in early prototypes and planned to be scrapped, right guys? Right??
Last edit: 29 Jan 2019 22:51 by themothman421.

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30 Jan 2019 08:57 - 30 Jan 2019 11:38 #291084 by charlest

cdennett wrote: And that cover is...awful... This does not seem like a game they needed to Kickstart.


I think this is the first real fallout we've seen from the Stronghold/IBC merger. IBC Kickstarts everything and I'll bet we see Stronghold using Kickstarter for more and more.
Last edit: 30 Jan 2019 11:38 by charlest.
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30 Jan 2019 11:28 #291104 by hotseatgames

Josh Look wrote: I don’t think that the game is the only place where there’s a disaster going on.

Check those “deluxe” upgrades. Taller bridges? You have to be shitting me.


Puts a new spin on the joke of trying to sell a bridge to a sucker.
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30 Jan 2019 11:36 #291109 by SuperflyPete
I got an email, checked it out.

First thing I thought was “Suburbia Redux”. Totally not compelledz
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30 Jan 2019 12:02 #291120 by Sagrilarus

SuperflyTNT wrote: I got an email, checked it out.

First thing I thought was “Suburbia Redux”. Totally not compelledz


First thing I thought was "Quadropolis art" and came away with the same feeling. Truth be told the prototype box art was far superior. You can see it on the Kickstarter page.

Does not look like it came from the Stronghold side of the house.
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30 Jan 2019 13:51 - 30 Jan 2019 17:21 #291142 by Frohike
Sorry this will probably trigger Josh re: art etc, but ... I wish Stronghold would stop using William Bricker's work for everything. It just adds an amateur visual layer that they could really do without at this point. They also seem to be stuck on a certain style of graphic design & typography that does not stack up well against current standards. They might have been good enough back when Survive! took off, but it's time to skill up a little I think.
Last edit: 30 Jan 2019 17:21 by Frohike.
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30 Jan 2019 14:41 #291148 by Josh Look
Not triggered.
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30 Jan 2019 18:40 #291177 by WadeMonnig

Frohike wrote: Sorry this will probably trigger Josh re: art etc, but ... I wish Stronghold would stop using William Bricker's work for everything. It just adds an amateur visual layer that they could really do without at this point. They also seem to be stuck on a certain style of graphic design & typography that does not stack up well against current standards. They might have been good enough back when Survive! took off, but it's time to skill up a little I think.


*checks current Stronghold games in collection*
Auztralia - Artist: Jame Colmer (love the art in this)
Spring Meadow and Cottage Garden - Artist Andrea Boekhoff (meshes well with the theme)
Going, Going, Gone - Artist William Bricker (Oh....my....this is....awful? Odd? a huge detriment to the game? All of the above?)

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30 Jan 2019 18:54 #291180 by Frohike
The problem seems to happen when the graphic design & art direction are in-house. When SG inherit a design from another publisher or another artist with a really strong editorial direction of their own, it's fine (aside from the occasional component downgrade). Anything falling on SG themselves ends up looking like... everything they've produced in the past 10+ years. Graphic design & art direction are difficult fields with careers unto themselves & while this DIY approach has been serviceable at times, the visual contrast between a Stronghold game and other contemporary games is growing more stark. If they don't want to push forward to fix something they don't perceive to be broken, I guess that's fine; plenty of people are happy playing a good design & looking past the janky art direction. But bringing this into the KS arena is just going to exacerbate complaints, IMO.

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30 Jan 2019 19:02 #291181 by Gary Sax
I thought you guys were just overreacting but that is a fucking terrible cover.

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30 Jan 2019 20:46 #291189 by Vysetron

Sagrilarus wrote:

SuperflyTNT wrote: I got an email, checked it out.

First thing I thought was “Suburbia Redux”. Totally not compelledz


First thing I thought was "Quadropolis art" and came away with the same feeling. Truth be told the prototype box art was far superior. You can see it on the Kickstarter page.

Does not look like it came from the Stronghold side of the house.


I just looked it up and would go so far as to say that the original cover was actually good! Better font, stark contrast on the art, generally appealing. Not amazing, but evocative of the theme.

Man Pointing at Thing is a tried and true tradition in board game covers I guess. Looks awful here.

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05 Feb 2019 23:28 #291597 by ubarose
So this campaign was cancelled today. What a ...shock.
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