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Star Wars: Armada
- ChristopherMD
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Mad Dog wrote: They should have Kickstarted it and charged twice as much. Then BGG wouldn't complain.
God that is so true.
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- Sagrilarus
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- Jackwraith
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I am really intrigued by the movement template and the idea that larger ships require more planning in advance on action (I picture Robo Rally type mistakes here, such as launching fighters off the board or taking evasive action when no other ships are anywhere close.)
Hopefully my buddy who owns all things X-wing will pick it (and all expansions) up and I can just play his copy. Although it might go on a Christmas wish list, because there is no way I could get away with spend $100 on another game, hell I have only bought one Wave 4 ship so far.
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- Sagrilarus
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The bigger ships are.
I'm guessing the ships will be in the same quality and style and presentation of XWing.
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Does this mean a typical, 2-hour game, will include only a single Imperial ship yet it's called Armada? That's kind of strange.
Ok, say it doesn't and it's like 50%. You still can't field 2 actual Imperial Star Destroyers (which are bigger than the Victory Class Star Destroyer) right? Still odd since these are the iconic ships.
Step further, say the core is like 30% of the points of a full game and you can field 2 Imperial Star Destroyers in a normal full game (maybe if you take cheap ones). To get a full sized army, you're talking about 2 core sets and maybe an expansion or two.
For the equivalent in X-Wing, you'd be able to buy 2 core sets and 10 individual small ship expansions.
How much money do you have to spend in Armada to get a decent variety? Is two or three capital ship choices for the Imperial player enough to withstand many plays?
Just worrying out loud here as I'm trying to convince myself I don't need this. I have about $250-$300 in X-Wing and I feel I could play it every week for the rest of my life and have enough variety. I'm having a hard time imagining that being the case with 2 core Armada sets and a 3 or so expansions.
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- SuperflyPete
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I think it will feel more complete out of the box than XWing did. XWing has the general scenario of kill your opponent. Yes there are other missions, never played them myself, and know few people who have. That meant that the XWing v 2 Ties got boring quick...Especially with the fairly limited options as far as upgrades in the base game.
With Armada though I think it will have a bit more legs out of the box. With the game being objective focused (via use of those cards) and the game end triggering off of those you'll have more dynamic fleet construction.
It will have limits though. I have no illusions of this being anything but the beginning of a subscription purchase game. But I'm hoping that each new expansion ship is going to include a few more of these objective cards. That will hopefully keep the prior releases dynamic and fresh as they need different equipment/upgrades to function well with the new objectives/goals.
But then again...Maybe I'm giving these objective cards too much credit to mix up the game.
Another guess/speculation on my part is that I don't think we'll see the same use of clam-shell type packaging for this game. My guess is that we'll see them in little windowed boxes maybe paired with an additional fighter squad. Maybe a pair of Rebel Cap Ships. I'm guessing that Star Destroyer is about 5" in length.
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Shellhead wrote: This thread has me picturing a bunch of FAT:ties flopping around on the ground with fishhooks in their mouths.
Except that its of my own free will if I purchase and play or not. I'm not being duped into buying something different than what I think it is.
And in general...Every time I see a post belittling or just looking down on people trying to, you know, talk about games on a website focused on, you know, games gets me pretty sad.
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