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Jaws The Board Game
In the Amity Island phase,...
In Jaws the board game one player controls the shark, while up to three other opponents—playing as Qunint, Brody, and Hooper—try to cooperatively find the shark and kill it.
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But consider me interested...
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- Jackwraith
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That said, am I eager to see the film once again reduced to a marketing tool? No. All of the other games that ever had the shark's head slapped on them were simplistic and obvious; sold because of the poster, not because of the film or the quality of the game. Is this one going to be able to replicate those personal moments I mentioned? Are you going to feel like you're playing Brody because you lose 1 action each turn in the Orca phase because of your fear of water or because you're struggling with the fear mixed with the guilt of responsibility and the lurking suspicion that your wife might leave you? On top of that is the fact that the game is essentially about finding and killing the shark; a situation that Spielberg has regretted for his entire career, since the creatures in question, especially Great Whites, are now threatened. Is this really the perspective you want to have in playing a game?
If other people are excited for it, have at it. But I look at this and immediately think of two questions: 1. How can this game possibly replicate those moments that made the film great (say, the moment when you can see Brody crumbling when confronted by Mrs. Kintner on the dock after being so thrilled to see a dead shark)? 2. Do I really want to be playing a game where the object is hunting down an endangered animal? My answers are "It can't." and "No."
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- hotseatgames
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I love the film, and would not expect a board game to touch on anything beyond the pivotal moments of surviving on the boat against all odds. I appreciate the sentiment of not wanting to kill a shark, but the movie makes it quite personal; this rather large for its breed shark has recently eaten several of your friends and neighbors, and your tourist town will literally fold if you don't do something.
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I could see this working really well. Jaws isn't meant to be a real world situation, it's a panic movie. Man VS nature. That whole thing. I have doubts that this'll make the upper echelon of hidden movement 1 VS alls but I'd gladly try it.
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- Michael Barnes
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It’s really two games. The first party is Amity Island. Jaws has hidden movement, and goes around eating swimmers. You have to attach two motion tracker barrels to him. Quint toodles around on the Orca dropping barrels, and the Jaws player has to say if their movement triggers one. Brody runs around closing beaches at Mayor Vaughn’s office and picking up Barrels to take to the docks. He also uses his binoculars to watch the beaches. Hooper has a speedboat and a fishfinder and can deliver barrels to Quint. The more swimmers Jaws eats, the stronger he or she is in act 2...
...which is the Orca. Jaws secretly picks where to surface around the boat from three choices, the crew move around and target the spots with melee, ranged, or attachable weapons. Jaws pops up, and the crew hits, they roll damage or attach a weapons- such as a oxygen canister that can then be shot for extra damage. Jaws then bites either the ship or crew. Crew when’s when Jaws dies, Jaws win when crew is eaten or boat is wrecked.
This is SUPER fun. It’s actually a little heavier than you might expect in terms of rules, but once it’s going it’s easy enough and there are plenty of “oh, like in the movie” bits. The production is awesome, and it all captures the spirit of the film brilliantly.
What a game. I just kind of picked it up for a random Tuesday night activity. Is didn’t expect to be playing a possible GAME OF THE YEAR!
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MB, please report back after a few more plays. I've read elsewhere that the 1st act is primo, whereas the 2nd act can often fall flat.
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I had decided that it was my favorite Target exclusive game to date, but I’m going farther than that: Best Prospero Hall game to date. Yeah. Even better than that other one.
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