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Unmatched: Battle of Legends, Vol. 1
They did say this is the biggest deviation from the source material than any Restoration game has taken so far.
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- Virabhadra
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- Michael Barnes
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I’m down with this but I am way more interested in the literary figures than the licensed stuff. It looks great- the Mondo illustrators are doing excellent work with it.
However...the long term fail rate for this kind of mash-up game is spectacularly high. So I’m worried that we are looking at something that may very well start strong, but may falter. I know some of y’all are excited about Buffy, but that is not a license that sells papers, so to speak. So that is a lot of time, money, and other resources invested in a license that has a niche appeal. I’m concerned hat if this game becomes a clearinghouse for the kinds of flagging, inexpensive licenses that are popular in board games today it’s not going to go anywhere. Look, I love Bruce Lee but...who’s next, Chuck Norris?
But the thing is, the literary hero/villain thing is great! It’s a neat idea, and everybody is familiar with what the characters and what to expect- much like Star Wars. I want to play a game where Robin Hood squares off with Dracula- that’s my Mace Windu versus Darth Vader moment here. But do I really want to see Spike versus Hudson Hawk or whatever? Nah.
Regardless, the base game is a must have and I am very interested in what Mr. Daviau has done with the design after all these years. Epic Duels was good dumb fun that definitely could have been better.
I am wondering how this will compare to WH Underworlds, Wildlands, 40k Combat Arena, and other contemporary comparatives. I’d like to see this stay dumb fun with some mod cons.
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So I am at least somewhat introduced in this reboot. I think that the literary characters are a great idea for famous yet open license source material. But I don't consider Bigfoot to be a literary character. I still like Buffy, so that set interests me, and it would be great if they make every deck pretty close to equal in power.
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- Jackwraith
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I'm increasingly excited for this as I see more of it. Skirmish board games are great, but they need to straddle an incredibly difficult line of accessibility to hook newbies and having actual meat to be replayable. Recently I've seen a lot of games fail one, the other, or both. Warhammer Underworlds is an exception (and is phenomenal) but deck construction and model building has put a lot of people off in my area. Something visually striking, simple to play, and replayable if only for the sheer variety of teams could be exactly what I've been looking for. Plus licenses help attract players.
I'm cautiously but enthusiastically optimistic.
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- Colorcrayons
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Vysetron wrote: Skirmish board games are great, but they need to straddle an incredibly difficult line of accessibility to hook newbies and having actual meat to be replayable. Recently I've seen a lot of games fail one, the other, or both. Warhammer Underworlds is an exception (and is phenomenal) but deck construction and model building has put a lot of people off in my area. Something visually striking, simple to play, and replayability if only for the sheer variety of teams could be exactly what I've been looking for.
Gorechosen and Shadespire are good examples.
The former is a bit too light and the latter misses the mark a bit as you note as well. Both great great games, but that elusive middle ground... The baby bear of Goldilocks skirmish games is hard to find.
But we've gotten close to a truly solid and evergreen game engine on many occasions. Okko, Gorechosen, Shadespire, Frostgrave, Marvel Heroscape, etc. I feel that Epic Duels is likely to hit the "too light" extreme though due to the lack of granularity in the cards, even after the rumors Jacobson has shared about how they work now. Time will tell.
Gorechosen handled this best, I think. Three differing options on each card is just good design granularity while maximizing player agency in the face of random option distribution.
But that's ok. There is room for all types of these games and more variety is mo' bettuh. Some days you feel like playing Epic Duels. Some days you don't.
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- Virabhadra
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The mook tokens leave me cold considering the detail they've lavished on the cards and miniatures. I just bought Blitz Bowl for $38 and that has twelve GW miniatures; I know that's kind of apples and oranges since GW is a huge company and it's a B&N partnership, but at the end of the day I feel like I'm getting a lot more for forty bucks. Do the Unmatched characters really have to be Forge World-level miniatures? I would have settled for Heroclix quality if it meant figures for every combatant.
The spaces on the board also seem more pronounced in the video than in the promo photos. I know a lot of people complained about how hard it was to see the spaces on Tannhauser's board. Unmatched takes it to the opposite extreme - it looks like a mini's game set up on a Chinese checkers set.
Just aesthetic nitpicks, though. Still look forward to hearing more about how it plays!
EDIT: Mondo games has the Fight Club license, apparently? "That's right! In Unmatched, Tyler Durden can fight Abraham Lincoln! Create your own match-ups!"
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- Colorcrayons
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Anjou Valentine wrote: EDIT: Mondo games has the Fight Club license, apparently? "That's right! In Unmatched, Tyler Durden can fight Abraham Lincoln! Create your own match-ups!"
Tyler Durden vs. Mahatma Ghandi.
"I'd fight Ghandi."
~ Tyler Durden's alter ego
"I'd fight Lincoln."
~ Tyler Durden
Thinking about that scene kinda makes Tyler Durden perfect for this game, in a way.
Such a game idea makes me Jack's complete lack of surprise.
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