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Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.
1. How big is this hardback ruleset? Is this Heroscape complexity, or Battletech complexity?
2. What's the cheap, quick way to get models onto the table to implement this?
I don't think there is a cheaper / easier minis game to get into.
Gaslands is one of the most accessible (and board gamey) miniatures games out there. It’s very easy. I’ve introduced quite a few 7-9 year olds to it. The rules are very easy, and once everyone realizes the relationship between speed and how much you can turn, and how much it’s worrh risking rolls, anyone can get it.
Osprey is seriously just killing it lately. I just got an advance of their upcoming Ragnarok game, which claims to be Viking skirmish with a heavy metal influence. It looks stupendous. Their books are such a pleasure to read and flip through.
The guy doing the Gaslands art rules...his stuff is so damn good.
I think I'm buying this critter.
They have an advantage in using the artwork from their historical books, but that is only minor factor in their success. It is mostly teaming up with Northstar miniatures, which gave them street cred with miniature wargamers, and now focussing more on simpler, skirmish type games that wargamers can easily get into.
Frostgrave was a hit because you could just use fantasy miniatures and terrain you had lying around. I think our club did 5 or 6 campaigns in a row. And of course they have brought out 6 boxes of seld assembly plastic miniatures (from adventurers to monsters) that allow you to create your own unique warband.
So now there's Ronin (Samurai), En Garde (17th centruy musketeers), Black Ops (modern special forces), Men Who Would Be Kings (colonial). A special series is the Lion Rampant/Dragon Rampant/Pikeman's Lament medieval/fantasy/17th century battle rules on the same simple system.
Bolt Action for WWII miniature battles is also doing very well.
Not all rule sets have been as successful, eg Scrappers, an attempt to do for Sci Fi what Frostgrave had been for fantasy.
Their board gaming branch is a bit less adventurous, with a rerelease of Escape From Colditz and Wallace's London. Not sure how Wallace's Wildlands is catching on.
For a while, they seemed to dilute the brand by throwing everything against the wall to see if it stuck. Scrappers, Rogue Stars and Kobolds and Cobblestones all went over like lead (not Led) zeppelins.
Still, their output seems to have slowed a bit in the last year, no?
Pretty psyched for Ragnarok.
I’ll probably pick up Burrows and Badgers as well. I’m sort of at the point where I just buy minis that look cool so I like having a small library of good miniatures rules.