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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Let's Talk About Root
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- Disgustipater
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- Dapper Deep One
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Also, apparently the cats you save with Field Hospitals don’t show up until the Cat’s Birdsong, which was a concession for asynch, but Ambushes still work as normal and would have the same delay issue? i don’t know.
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- Disgustipater
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- Dapper Deep One
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Not sure why Ambush doesn't trigger this as well. Also, seems like the Marquise lost the ability to select which clearing the wood comes from.
Edit: looks like that was user edited. My bad.
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- Dapper Deep One
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- You can't view the discard pile.
- The game reveals if the defender has a playable ambush card during a battle. If they do not have an ambush, the battle resolves automatically. If they do have a card, game stops to ask the defender if they want to play it and the attacker is informed by the message: "defender is considering options"
- Cards given to the Woodland Alliance for outrage are revealed to all players.
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So.......For all the anecdotes about it being hard to learn or grok - I dunno - These were medium weight gamers, we knew what we were doing 20 minutes in. It was fun - quick enough to not be soured by being blown out learning faction interactions, and we all wanted to play again "for reals."
Those anecdotes you all shared about groups not wanting to add new players to their games sound miserable. That said, I do know what I'm in for when I'm sitting to the left of someone playing the Puerto Rico for the first time, and that I may have to watch them hand the game to their right hand neighbor. I have a choice, I can be snarky about not being to lean into my own superior knowledge of this little system of pushing cardboard around to it's fullest potential, or I can be an ambassador to a game that I love.
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I think it's mostly the asymmetry of it throwing some people off and adding to the time. I think if your teacher is brand new too it could be a problem. Yours at least had a couple games under their belt.
The other part of it is that it takes awhile to really get a feel for how close people are to actually winning and how to prevent that. So kinda going through the motions and playing isn't too bad to learn, but making informed decisions while not dunking needlessly on the 3rd place guy is a bit of an acquired skill, which I still make mistakes on now.
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In the end, I pulled it out as the corvids in longish game (3 hours almost exactly). It was pretty close fought. It's a long time between turns strategically at that many players and I'm convinced the factions are mostly balanced ok but I feel like they were absolutely balanced at 4 players so there's a little weirdness.
A thing I enjoyed about the corvids on my first play was that they really do work thematically as they're supposed to. You want to be hiding just under the radar, like 2-3 points behind the leader, and really set up your plot flips and hope no one is watching super close or that no single player at the table has enough invested in beating you back down. It seems to me being a corvid player who flips like 12 points in a turn to pull out ahead is a very bad place to be, in some ways worse than other factions who pull ahead and get winner painted on them.
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I suppose after the first full round there is going to be an ongoing assessment of "how close is everybody else going to be to seizing victory inbetween now and my next turn?" that drives the politicking, so turn order might not matter as much if everyone understands faction capabilities within the current game state at given point.
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