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Luzon Rails

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Star Wars: Legion Gameplay

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Dokojong Review

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Episode 73 - Double Time

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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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What Spirit Islands are you comboing?

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07 Jun 2021 12:39 #323778 by Gary Sax
I never plan around isolation, it's more just a bonus "maybe this will help, shrug" thing *except* if there is a lone town in the back country or something.

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07 Jun 2021 13:21 #323780 by Bernie
That is how I do it as well.

I wonder how much better it would be as a main focus of a pair.

Would have to be Fracture and Downpour or maybe Fracture / Finder.

Isolation when you know it’s gonna land seems like it could be a possible strat. It helps that downpour is just awesome and Fracture and do crazy stuff. Rolling a stage 2 card back to a stage one is pretty crazy strong without isolation. It’s almost like skipping a huge portion of the game if setup right.

Too many really cool spirits and not enough games :). A good problem I suppose.
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08 Jun 2021 10:43 #323798 by mezike
I feel like isolation is very situational, like it must be super useful against some scenarios or adversary. The only practical application I can think of in general play is using it to create a safe zone by stopping a town/city from being a source of invaders somewhere inland, which in itself might not be very useful depending on the adversary or only valuable during the early invader stages.

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08 Jun 2021 18:58 #323808 by Bernie
Right. In isolation ;) that would be true.

If you build to trying to land haymakers you either need it in proliferation or fore knowledge. Or both. Downpour let’s you wall off the coast with it repeated. (Is this better than repeating other cards?) or you use Fracture to isolate and then pick your invader card for the turn for maximum bang for your play.

This is likely way too much effort for the affect It it seems fun to try.
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09 Jun 2021 04:07 #323815 by mezike
There’s a couple of power cards where it can be a useful combo. The one that breaks down buildings into explorers then pushes them for example, as the push would stop dead and then a one damage to all power would clear the land. Thinking about it a bit deeper I think that isolate would be a great support with lots of push/gather powers as you could create a mega city and then keep shutting it down from spreading anywhere.

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