- Posts: 16929
- Thank you received: 10375
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Fields of Fire
- Michael Barnes
- Topic Author
- Offline
- Mountebank
- HYPOCRITE
I really want to get into it some more...your people get better and develop over a campaign and I haven't really done that yet. It's still kind of trial and error for me, but it's the sort of thing where when you get it right it feels right- because it's a great design.
What do I need to do to get you to just buy COSMIC? It's one of the best games you could possibly buy and the FFG is nearly perfect.
Please Log in or Create an account to join the conversation.
- Space Ghost
- Offline
- D10
- fastkmeans
- Posts: 3456
- Thank you received: 1304
Gary -- as to Cosmic Encounter, get it! I had never played it before the FFG version, but I have to agree that it is quite excellent -- one of my favorite games of all time.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I HAVE TO HAVE THIS GAME!
...aaaaaaaaaaaaaaaaaaaaaaaaand I gave in.
Please Log in or Create an account to join the conversation.
I cautiously send one squad from 1st and 2nd platoons onto the map, one into an orchard and another into a farm. Neither of my units can find cover since their commanders are not with them, they were sent alone into the cards. The rest of my command waits impatiently off map to see what happens. Both squads get ripped apart. One squad takes massive artillery fire from a hidden German forward observer stationed in a village nearby, pinning it and turning a step into a litter team. The other squad finds a well placed hidden sniper and gets one step paralyzed, one step turns into a litter and one intact unit. All pinned and still not in cover.
Next turn my plt leaders of 1 and 2 damn the torpedos and bring their entire platoons onto the card containing the remnants of their comrades squad. They dash onto the card, exposed while their commanders shout at them to find the hidden sniper and forward observer. They somehow find both and open fire...
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
OMFG this game is ballbustingly hard. And I don't mean hard to play, though it does have a cliff size learning curve, but I mean *difficult.* It is brutal. There are American bodies everywhere in every mission I've tried and failed (All mission 1, the offensive)
Yea, it's a bloodbath isn't it? I played my first game completely *wrong* [from start to finish I think] and *STILL* got basically everyone reduced to a fine red mist....
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
This game really still delivers. It is labor intensive as hell, fiddly, I guess you'd call it, but it really is a great game. There is no excuse not to try this game if you like solo games and tactical games at all now that the play example and VASSAL modules are out. It is playable... just read the XoP and don't sit around obsessing about the crap rulebook. This is the most innovative wargame I've played in the last 2 years or so.
Anyone want to swap some stories and strategies with me? Today I played the first 4-5 turns of mission 1 again and the 3 of the first 4 cards triggered mines. That means I had a narrow one card gap to funnel all my good troops and equipment through unless I wanted to chance the mines. God damn Krauts and their mines.
Please Log in or Create an account to join the conversation.
- Posts: 739
- Thank you received: 189
Please Log in or Create an account to join the conversation.
The other reason people don't like this, IMHO, is that boardgame and wargame players are control freaks. You will get in many missions where a lot of your guys die because of a couple bad draws. But you *have* to fight through that--that's what is fun about the game. People who have to have an iron grip over their games and try to make sure no one dies in a mission are not going to be happy with FoF. I think that's part of the game's viewpoint--in a real offensive, shit is going to happen, guys are going to die, and it's up to you as the commander to salvage something out of the shitstorm.
I cannot get this fucking german heavy machine gun out of the trenches in mission one. He's covering the single card gap that I mentioned and it's really busting my balls.
Please Log in or Create an account to join the conversation.
I just busted out the first Korea mission. First of all, the amount of firepower US forces sport compared to the WWII mission is fucking ridiculous. It completely changes the way you think.
Second of all, the Korea terrain deck and Korean OOB *completely* changes the feel of the game. Korea is wide open with big hills. You can really command huge areas by getting on the hills and escarpments and gunning down North Koreans. North Korean force packages are just like tons of squads with rifles and very few guns. It is a much more wide open game style with your forces engaging at fair distances and lots of heavy weapons being employed. In the German scenarios the terrain is almost always only 1 card visibility and the German forces are pretty specialized with tons of different guns and whatnot. Koreans... not so much. Lots and lots of squads hanging around to get into gun battles with.
Very cool. If you played this game and enjoyed it but only played the WWII missions, I strongly suggest you pick up a Korean mission. It's damn good fun.
Please Log in or Create an account to join the conversation.
- Posts: 1383
- Thank you received: 424
I'll be happy to swap stories and strategies once I actually learn the game. If I can just a) find the time after work to sit down and play, and b) break my current addiction to Armageddon Empires.
Please Log in or Create an account to join the conversation.
- Posts: 22
- Thank you received: 0
Everything I try to do just makes VASSAL give me an error message sayiing that x is not a valid VASSAL module. Am I missing something very basic?
Please Log in or Create an account to join the conversation.
- Posts: 1383
- Thank you received: 424
It's been suggested that the file extension (.zip instead of .vmod) is causing the problem. Try the file at this link: http://www.mediafire.com/file/tnwtzzn02mz/FoF_Normandy_v1-3.vmodI wonder whether anyone can help me out with the VASSAL module. I am using the latest version of VASSAL (3.1.2 I think) on Mac OSX and I can't seem to get it to work.
Everything I try to do just makes VASSAL give me an error message sayiing that x is not a valid VASSAL module. Am I missing something very basic?
Please Log in or Create an account to join the conversation.